ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

(vip2019) #1
402 ■ Index

G


G Radial slider, 217
geometry
for character bust, 99–102, 100 –102, 108–109, 109–112
HD. See HD (high-density) geometry
Geometry Crease button, 82
gesture, 1–4, 2–4, 9 –11, 10 –11
gesture figure, 343–356, 344 –357
glabella, 52 , 56, 56
Gnomon Alpha library, 140–141
Gnomonology meshes, 238
goblin model, 82–84, 83–84
Gouge brush, 37
GoZ plug-in
exporting to Maya using, 297–301, 298–301
installing, 94 , 95 , 297
for topology, 248–249, 249–250
Gravity modifier, 42, 42 , 98, 98–99
grayscale images. See alphas
grin for character bust, 96, 96
grip of ray gun, 384, 386 , 388, 391
group loops
hard-surface sculpting, 366 , 367 , 370 –371, 371–372
ray gun, 377, 379–380
Group Masking feature, 385
Group UV (GUV) tiles, 165–166, 165
Group Visible option, 89–90
grouping strokes, 377 , 378
guidelines for digital sculpting, 8
gums for character bust, 96, 97


H


hand-laid UVs, 164, 164 –165
hands for biped, 216 , 216
hard-surface brushes, 343
hard-surface sculpting, 361, 361
brushes, 361–365, 362–365
group loops for, 370 –371, 371–372
Matchmaker for, 373–374, 373–374
ShadowBox for, 366 –370, 366–371
HD (high-density) geometry
for bump maps, 152–156, 153 , 155
for detailing, 148 –152, 149 –152
extracting maps from, 197–198, 198
polypaint with, 196–197, 197
head. See also skull
alien, 171, 171 , 297, 298
biped, 213, 213 , 220, 220
demon, 81, 81
DemoSoldier, 236
écorché approach, 49 –51, 49–51
edge loops to, 220–222, 220–222
gesture figure, 345, 347 , 351, 355
lion. See lion head sculpture
SpotLight for, 192–196, 193–196
stencils for, 129–132, 129–132
Stingerhead. See Stingerhead character


head ZTool, 238, 238
helix, 72, 72
Hercules sculpture, 3
High Definition (HD) subdivision levels, 8
high-density (HD) geometry. See HD (high-density) geometry
high-frequency details, 121, 121
high-res preview, 260–261, 261
hips
biped, 212–214, 213
gesture figure, 345, 346
in posing, 230, 231
horns
character bust, 100–101, 100 –101
color, 179, 179
demon beast, 108–109, 109–112
detailing, 146 –147, 146 –147
Stingerhead, 181–184, 182–183
hotkeys
brush, 22
timeline, 275
hues, 172 –173

I
images for alphas, 133–134, 134
imf_copy utility, 315
imf_disp.exe utility, 315
imf_info.exe utility, 315
imported meshes, 80–82, 80–82
polygon counts, 86–87, 87
polygroups for, 88–94, 88–93
topology issues, 86 , 86
importing
images for alphas, 133–134, 134
meshes, 87–88, 246–248, 247
topology, 241–242, 241–243
UVs, 166, 166
Inflate brush, 36, 38, 38
Initialize menu, 23, 23
Insert Mesh function, 99–102, 100 –102
insertions of muscles, 70
intensity
detail, 147–148, 148
layers, 138
Interactive Light option, 5
Interactive mode for stencils, 131
interface, 8–9, 11–16, 14
interpenetrating meshes, 209, 210
Ires slider, 217
irises, 286, 286
isolating strokes, 377 , 377

J
jawbone, 52 , 56
joints
action line, 226, 227
rigging, 260, 260
ZSphere, 206
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