ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

(vip2019) #1
Index ■ 403

Joyner, Ian, 264–265, 264–265
Jubinville, Steve, 270


K


keyframes, 271–273, 271–272
Kingslien, Ryan, 49, 173 , 221, 222
knees
biped, 213, 214–215
gesture figure, 351, 351


L


Lasso tool, 28
Layer brush, 37
Layer menu, 13
layers
for blend shapes, 275–277, 275–277
collapsing, 288, 291, 291
details, 136–138, 136–138
ZAppLink, 185, 188, 189
Layers button, 137
LazyMouse utility, 20
for cloth, 265
lion head model, 25–27, 25
for texture, 128–129
Leathery Skin texture, 140–141, 141
leg of helix, 72, 72
legs
biped, 213, 214
from box models, 81, 81
DemoSoldier, 232, 233 , 236, 236
gesture figure, 345, 347 , 354, 354 – 455
Lens Blur filter, 292, 292
levator labii muscles, 62, 62
levels, subdivision, 8 , 34 –35
libraries for alphas, 134, 140 –141
lids, 68, 68
light, moving, 5
Light menu, 13
Lightbox, 11
for alphas, 122, 123
brushes in, 146
lights, directional, 332
Line option for Backtrack brushes, 365
line weight got wrinkles, 143, 143
lion head sculpture, 3, 3 , 6, 6
2.5D pixol illustration, 30 , 30
refining, 25–29, 25–29
sculpting, 18 –22, 18 –22
subtools, 22–24, 23–24
lips, 64
demon beast, 108, 108 , 113, 114
facial animation, 276–277
Local button, 15
local subdivisions, polygon counts with, 86–87, 87
Loing, Fabian, 87, 88
low-res view, 261, 261


M
Macro menu, 13
Magnify brush, 36
Make PolyMesh3D button, 18, 23, 100
Make St button, 129, 129
Mallet brush, 37
mandible, 52 , 60
MAP file format, 315
maps
Ambient Occlusion, 333–335, 333–335
bump, 296
HD geometry for, 152–156, 153 , 155
in Maya, 325–326, 326
cavity
Multi Map Exporter for, 337 , 337
settings, 281–282, 282
working with, 333–335, 333–335
difference, 295–296
displacement. See displacement maps
extracting from HD, 197–198, 198
Multi Map Exporter for, 335–338, 336–338
normal. See normal maps
polypainting, 171
Marantz, Jerad, 392, 392
Marker menu, 13
Mask By Cavity option, 42, 43
Mask Curve brush, 16, 16
Mask Lasso tool, 28
mask marquees, 53–54
Masking brushes, 37
masks and masking, 28–29, 29
backface, 42
on boxes, 368, 368
compositing, 290 , 290
ears, 91–92, 92
Group Masking feature, 385
neck, 69, 69–71
tools, 15–16, 16
topology, 229–230, 229–230
with Transpose, 232–234, 234
masseter muscles
demon beast, 116, 116
skull, 59, 59– 60
mastoid process, 52 , 56, 57 , 69
MatCap White Cavity shader, 18
Matchmaker tool, 366, 367 , 373–374, 373–374
Material menu, 12–13
Max Twist slider, 217
MaxPolyPerMesh slider, 80
Maya
16-bit displacement for, 324 –325, 325
32-bit displacement for, 315–324, 317–318, 321–324
artifacts in, 327–328, 327–328
bump maps in, 325–326, 326
displacement rendering with mental ray, 302–304,
303–305
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