404 ■ Index
exporting to
using displacement maps, 301–302, 302
using GoZ, 297–301, 298–301
manual process, 305–306
multimap displacement renders in, 322–324, 323–324
normal maps in, 330 –333, 330 –333
problems moving into, 326 –327
seam errors in, 319
Maya Embedded Language (MEL) scripts, 248
Mbr slider, 217
McPherson, Jim
on detailing, 156–160, 156 –161
teeth modeling, 96
Mean slider, 244
measurements with transpose line, 53–54, 53 , 227, 262 ,
262–263
mechanical parts and shapes
hard-surface brushes for, 361, 362 , 364, 364
ShadowBox and group loops for, 366 –370, 366–372
stencils for, 132, 133
medial canthus, 68, 68
membrane curvature, adaptive skin controls, 217
memory for subdivisions, 80
mental ray
alien head, 171, 171
alpha detection, 320
displacement maps in Maya with, 302–304, 303–305,
315–316, 316
mentalis muscle, 59 , 61
menus, 13 –14
Merge Into One SubTool option, 101
Mesh Insert brush, 37
meshes
for displacement maps, 311
extracting for shirt, 254–255, 255–256
importing, 87–88, 246–248, 247
interpenetrating, 209, 210
optimizing, 82–85, 84–85
polygroups for, 88–94, 88–93
Michelangelo, 4, 7
milling, 340 , 340
Minimum Skin To Child (Mc) option, 217, 218
Minimum Skin To Parent (Mp) option, 217, 218
mirroring
ears, 74
eyes, 63, 63
horns, 101, 101
masking effect, 28
symmetry options for, 18
mixing, optical, 173 , 173
models, 17
modes, brushes, 14
Modifiers options, 38, 40, 268, 268
Morph brush, 37
morph targets, 140, 140
Morph UV button, 306, 307
motion in gesture, 1, 3
mottling pass for color, 176 –177, 177–178
Mouse Average utility, 20
mouth
biped, 221, 221
curvature for, 55
demon beast, 113, 115
moving, 92–94, 93 , 96, 97
Move brush, 25, 36
Move Elastic brush, 37
Move Part brush, 37
Move tool for ZSketch, 355, 357
Move Topological brush, 37, 276–277, 276
Movie menu, 13
movies. See ZMovie
moving
light, 5
methods, 25
mouth, 92–94, 93 , 96, 97
with Transpose. See Transpose tool
ZSpheres, 210 –211, 211
MPEG - 4 format, 268
Multi Map Explorer plug-in, 153
creating maps with, 335–337, 336–337
U Vs for, 323
working with, 337–338, 338
multimap 32-bit displacement renders, 322–324, 323–324
multiple UV regions, 337
multiregion UV mapping, 308, 309
multiresolution editing, 34, 34
mummy character, 121, 121
muscles
gesture figure, 352, 352–354, 355
neck, 69–71, 70 –71
origins and insertions, 70
sculpting, 58– 62, 59– 62
muzzle for ray gun, 381, 382
mylohyoid muscles, 65, 65
N
n-gons, 86, 86
nasal bone, 50, 52 , 55–56, 55
nasal cavity, 55, 55
nasolabial fold
demon beast, 113, 114
masking, 66, 67
navigating subtools, 23
neck
biped, 213, 213
bumps on, 144, 145
character bust, 97, 98
color, 175, 176
demon beast, 103, 104 , 113, 113
sculpting, 69–71, 69–71
neutralizing color, 173, 173
New From UV Check button, 306, 306–307
noise
compositing, 289
pore detail, 145