ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

(vip2019) #1
Index ■ 405

noodling pass, 176 –177, 177–178
normal maps, 297–298, 298
in Maya, 330 –333, 330 –333
Multi Map Exporter for, 336 , 336
working with, 328–330, 329–330
Normalized option in Projection Master, 170
nose, 51
biped, 221, 221
color, 179, 179
sculpting, 64, 65
Stingerhead, 187, 187
nostrils, 64, 65
Nudge brush, 37


O


OBJ files
importing, 11
polygroups from, 89, 89
U Vs on, 308
occipital region, 69
Occlusion Intensity slider, 337
ogre, 45, 45
Oliver, Alex, 120, 121
opacity for SpotLight, 192–194, 193
Open At Launch option, 11
optical mixing, 173 , 173
optimizing meshes, 82–85, 84–85
orbicularis oculi muscle, 59 , 63, 64
orbicularis oris muscle, 59 , 60, 61 , 142, 142
organized meshes for animation, 81, 81
Orientation option for brushes, 39
origins of muscles, 70
overlapping UVs, 306 –310, 306 –310
Overlay Image menu, 268, 268


P


PA Blur slider, 244 –245
Packed UV (PUV) tiles, 165–166, 165
Page, Neville, 287, 293, 293
Path option for Backtrack brushes, 365
Patton, Scott, 278
pelvis for gesture figure, 351, 351
Perseus sculpture, 4
Perspective Camera, 19
perspective controls in Photoshop, 279
Petroc, Zack, 9–11
Photoshop
canvas setup, 278–279, 278–279
compositing. See compositing
render passes, 279–283, 281–283
Picker menu, 13
Pinch brush, 25–27, 25
description, 37
ears, 74


eyelids, 29, 29
meshes, 311
for wrinkling, 265
pistol grip for ray gun, 384, 386 , 388, 391
pixols, 17
planar analysis, 6, 47–48, 48
Planar brushes, 37, 47– 48, 364 , 364
Plane option for Backtrack brushes, 365
Plane3D tool, 18
plateau curves, 41, 41
Plug-in Manager, 304, 304 , 316, 316
Pointillist paintings, 173
poles, 52
Polish brushes, 37, 47– 48, 365 , 365
Poly Frame mode, 88, 88
polygon counts
in HD geometry, 149, 149
with local subdivision, 86–87, 87
polygroups
for ears, 91–92, 91–92
for imported meshes, 88–94, 88–93
for moving mouth, 92–94, 93 , 96, 97
polymeshes, 18
polypaint textures
baking to UV texture space, 187–188, 187
enabling, 153
generating, 336
with HD, 196–197, 197
working with, 170 –171, 171
polyspheres
demon head from, 81, 81
for eyeballs, 106, 107
for sculpting, 52, 52
pore detail, 144 –146, 14 4 –145
posable symmetry, 235
posing with Transpose. See Transpose tool
Preferences menu, 13, 302, 303
Preferences window, 303, 304
Preview Adaptive Skin feature, 217
benefits, 208, 209 , 212
in topology, 239, 240
primary colors, 172
primary forms, 119, 120
printing, 3D, 340 , 340
processors for subdivisions, 80
Project All feature, 239, 242–244, 243–244
Projection Master
for Stingerhead, 181–184, 181–183
for textures, 169–170, 170
Projection Shell tool, 244, 245
projection texture method, 169 –170, 170
proportion, 7 , 7 , 9 –11, 10 –11
Proximity Tolerance slider, 217
proxy posing, 235–236, 236
Ptolerance slider, 90
Push Pull brush, 349
Free download pdf