Index ■ 407
single-region UV mapping, 308, 309
16-bit displacement maps
creating, 311–312, 312
for Maya, 324 –325, 325
size of brushes, 14
Sketch brushes, 348–350
skin
adaptive. See adaptive skins
alphas for, 134, 134
base color washes, 178 –179, 178 –179
creature, 172 –174, 172–174
details, 121, 122
on face, 66–68, 66–68
thickness, 253, 253
unified. See unified skin meshes
skull, 51–53, 51–52
ears, 71–75, 72–75
écorché approach, 49 –51, 49–51
eyes, 62–65, 63–65
facial mass forms, 55–58, 55–58
measuring, 53–54, 53
muscles, 58– 62, 59– 62
neck, 69–71
shape, 54 , 54 –55
skin and fat on face, 66–68, 66–68
Skull tool, 59
smile blend shape, 275, 276
Smooth Brush Modifiers options, 39–40
Smooth brushes
accessing, 14
custom, 43–44, 43
description, 37
ZSketch, 348–350
SnakeHook brush, 37, 265
Snapshot option, 267
snarl blend shape, 277, 277
soccer ball analogy for UVs, 163, 164
softening edges, 331, 331
soldier, 88
measuring, 262 , 262–263
posing, 231–236, 231–234, 236
rigging, 258 –261, 258–261
Spatial Approximation, 320
specular layer, 283–284, 283 , 285
Sphere 3D tool, 52
spider veins, 187, 187
spikes on UV seams, 327
Spine option for Backtrack brushes, 365
SpotLight tools, 189–196, 190 –191, 193–196
spray brush, 174 –175, 174 –175
Spray stroke, 128
Square option, 16
squiggles, 177, 177
Standard brush, 36, 38, 38
star configurations, 86
stegosaurus, 88, 88 , 90, 90
Stencil menu, 13, 131–132, 131
stencils
alphas as, 129–132, 129–132
detailing with, 139 –148, 140 –148
for eye wrinkles, 141–142, 141–142
ZAppLink, 132–133, 132–133
sternomastoid muscles, 69–71, 70
Stingerhead character
color. See color
detailing, 120, 120 , 139 –141, 140 –141
eye wrinkles, 141–142, 141–142
HD geometry, 148 –152, 149 –151
horn, 146 –147, 146 –147
intensit y, 147–148, 148
pores, 144 –146, 14 4 –145
wrinkle dynamics, 142 –143, 142–143
Projection Master for, 181–184, 181–183
subsurface scattering, 328, 328
ZAppLink for, 184 –188, 184 –186
Stitch brush, 37
Stretch button for stencils, 131, 131
stretched faces, 82–85, 83 , 85
Stroke menu, 12–13, 128
Stroke palette, 125, 126
strokes, 41
alphas for, 40, 40 , 125–129, 125–128
isolating and grouping, 377 , 377–378
types, 15, 15
SubDiv Level slider, 335–336
subdivisions
approximations, 316–317, 320 , 322
HD geometry, 149
imported meshes, 80–81
levels, 8 , 34 –35
for subtlety, 116, 116
subsurface scattering, 328, 328
Subtool Master
downloading, 94
mirroring, 63, 63 , 101, 101
subtools
adding, 22–24, 23–24
deleting, 232
supercillary ridge, 52
Surface options, 38–39
suspenders, 256–257, 256–257
symmetry
action line, 226
activating, 18
posable, 235
radial, 387, 388–389
SysPalette, 175, 175
T
Tablet Pressure options, 39–40
teeth
character bust, 96, 97
ogre, 44, 45