ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

(vip2019) #1
408 ■ Index

temperature
color, 172 –173, 179 –180, 179–180
face, 173 –176, 174 –176
temperature contrast, 173
temples, 56
temporal fossa, 56
temporal ridge, 52 , 54, 55
temporalis muscles, 59– 60, 60
tertiary details, 119, 120
tessellation process, 296
Texture palette, 166
textures, 163
alien head, 297, 298
alphas for, 124, 125 , 134, 134
color. See color
creature skin, 172 –174, 172–174
LazyMouse for, 128–129
menus, 12–13, 166 –169
options, 39–40
polypaint. See polypaint textures
UVs for. See U Vs
ZAppLink for. See ZAppLink plug-in
3D printing, 340 , 340
32-bit displacement maps
creating, 313
for Maya, 315–321, 317–318, 321–322
multimap, 322–324, 323–324
TIFF files, MAP format from, 315
Time-Lapse option, 267
timeline
hotkeys, 275
with SpotLight, 195
ZMovie, 271–275, 271–274
Timeline Tracks menu, 271
Title Image menu, 268, 268
tolerance for polygroups, 89–90
Tool menu, 13, 35
tools
masking and visibility, 15–16, 16
subtools, 22–24, 23–24
Topological Masking tool
demon beast, 103
working with, 93–94, 93
topology
artifacts from, 327, 327
GoZ for, 248–249, 249–250
imported meshes, 86 , 86 , 246–248, 247
importing, 241–242, 241–243
masking, 229–230, 229–230
Project All, 242–244, 243–244
retopologizing, 237–238, 237–238
ZProject brush, 242–246, 246
Topology menu, 239, 239
Topology tools
advanced applications, 250 , 251
building accessories with, 250–254, 251–254
working with, 238–240, 238–241


torso
biped, 212–213, 220
DemoSoldier, 260, 260
gesture figure, 345, 346 , 351, 352 , 356
hero types, 9
total polygon count in HD geometry, 149, 149
tragus, 72–73, 72 , 74
Trails option, 20
Transform menu, 13
transitions between forms, 6
Translation rollout, 320
Transparent mode, 245
transpose line, measurements with, 53–54, 53 , 227, 262 ,
262–263
Transpose Master plug-in, 235–236, 236
Transpose mode, 24–25, 24
Transpose tool
accessing, 225
action line, 226–228, 226–229
demon beast, 103, 104
posing with, 230–235, 231–234
topology masking, 229–230, 229–230
tri faces, 86, 86
triangularis muscles, 59 , 61– 62
trigger for ray gun, 384, 385
Trim brushes, 37, 47– 48, 365 , 365
turntable animations, 267, 270
twists
forearm, 233, 233
mesh, 210, 211 , 217
2.5D pixol illustrations, 30 , 30

U
unified skin meshes
gesture figure, 355, 356
ray gun, 377, 379
settings, 348, 348
shield object, 358, 359
topology tools for, 250
Use Classic Skinning button, 217
Use Posable Symmetry button, 235
UV Groups option, 89–90, 90 , 308
UV Map menu, 168
UV Master plug-in, 198–199, 198–199, 306, 308
UV Texture Editor, 323, 323
U Vs
baking polypaint to, 187–188, 187
importing and viewing, 166, 166
overview, 163 –166, 164 –166
projection texture method, 169 –170, 170
spikes on seams, 327
vertex order, 306 –310, 306 –310
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