■ Using the ZBrush Tools 25
Moving in ZBrush
“Moving” in ZBrush can refer to moving ZTools in relation to each other, moving in relation to
the canvas, or moving polygons as a group with a brush. There are three methods of moving
inside ZBrush:
Transpose Designed for posing models or moving subtools in relation to one another.
Move Brush Moves polys and faces with a brush when sculpting large forms. It is used to move
parts of a model to changes its shape. There are several variations on the Move brush, including
Move, Move Elastic, Move Topological, and Move Parts.
Document Move Gyro Moves objects in relation to the canvas. This is rarely used except in
ZBrush illustration.
Refining Your Model
Now that we have roughed in the lion head and placed a subtool, we can begin to refi ne the
forms of the sculpture overall. In this section we’ll continue to use the sculpting brushes to
make the rough shapes relate to each other and create a sense of rhythm in the forms. Before
we start, let’s take a moment to look at some of the new tools and modifi ers we’ll use in this
section, specifi cally the LazyMouse Pinch brush and Brush Modifi er sliders.
- At this stage, let’s develop the mane. Add another subdivision level by pressing Ctrl+D.
There will be a level of stylization to the planes of the hair. We want to create sweep-
ing arcs that transition from the top of the head to the chin. To create smooth-fl owing
strokes like this with hard edges, use the Pinch brush. Select the Pinch brush and set
your Brush Modifi er slider to 60 and your ZIntensity to 15 (Figure 1.31). As you stroke
along the surface, notice how it pulls the edges together and up (Figure 1.32).
Figure 1.31 The
Brush Modifi er
slider
Figure 1.33 The
LazyMouse but-
ton on the Stroke
menu
BrushMod = 60 BrushMod = –60
Figure 1.32 The cross sections show the Pinch brush stroke with different Brush Modifi er settings.