ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

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36 chapter 2 ■ Sculpting in ZBrush

Figure 2.4 The BrushMod slider changes each brush dif-
ferently. When using Pinch, the slider determines if faces
pinch in or out.

Original unsmoothed mesh

Figure 2.5 The BrushMod slider determines if the smooth brush affects the
recesses or the high points of the sculpted detail. (The center image is the origi-
nal, unmodified mesh.)

Table 2.1 describes the most frequently used ZBrush sculpting tools.

Table 2.1: Some basic ZBrush sculpting brushes

Brush Description


Standard brush The default ZBrush sculpting brush. Pulls faces directly out in the direction of the surface normal
under the center of the brush.


Move brush Moves faces as a whole beneath the brush falloff.


Elastic brush Similar to Inflate but the Elastic brush retains more of the underlying surface forms.


Displace brush This brush works similarly to the Standard brush, but keeps the details intact in such a way as to sug-
gest that the form underneath has swelled or been displaced.


Inflate brush Pulls faces out along their surface normal direction as opposed to one normal direction as with the
Standard brush.


Magnify brush Magnifies the faces underneath.


continues
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