ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

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■ Sculpting the Skull 55

Sculpting the Forms of the Facial Mass

Now let’s move on to sculpting the facial mass:



  1. Carve away the shape of the nasal cavity from the front. Now move to a side view and
    tug the area between the nose and eyes back to create the ridge of the nasal bone. This
    is an important landmark in the profile, so be sure to introduce it now to avoid flatten-
    ing of the face (Figure 2.34).

  2. From the side, tug the cheekbones back with the Move brush.

  3. From the front, adjust the angle from the cheekbones up to the corners of the eye sock-
    ets so they taper back as they move up. This area is called the zygomatic process and is
    visible as the lateral upper corner of the eye socket on the finished head (Figure 2.35).
    Make sure the mouth area has a slight curvature to it. Consider this a cylinder shape
    on the head. This is important because later when you add lips to the head, they will lie
    more naturally on the face if they are sculpted around a curved base (Figure 2.36).


Figure 2.31 The angle and placement
of the zygomatic bone


Figure 2.32 Reinforcing the cheek-
bones and temporal ridge

Figure 2.33 The eye socket

Figure 2.34 Adding the nasal cavity
and nasal bone


Figure 2.35 Adjusting the angle of
the cheekbones to the brow ridge

Figure 2.36 Barrel of mouth seen
from the front
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