ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

(vip2019) #1

68 chapter 2 ■ Sculpting in ZBrush



  1. Using the Standard brush with low Draw Size and Intensity settings, gently add the
    width of the lower lid.

  2. Mask the upper lid and mass out the flesh that hangs between the brow and the sphere
    of the eye, giving it some sense of gravity by pulling on the skin and moving it slightly
    down at the corner.

  3. Add a recess at the lower lid where the sphere of the eyeball curves back into the
    socket (Figure 2.74). Hide the eyeballs and mask out the medial canthus (Figure 2.75).
    Using the Inflate brush, add the small pink tissue in the corner of the eye. It is impor-
    tant to include this node, called the lacrimal caruncle, when sculpting the eye. It will
    sit inside the medial canthus (Figure 2.75).

  4. While sculpting the eyes, take care that the outside corner is slightly higher than the
    inside corner, or canthus of the eye. This is an important consideration when dealing
    with the eyes; placing both corners on the same level would create an unnatural look.
    See Figure 2.76 for an example of how to place the medial canthus.

  5. Sometimes it is easier to judge the face when you have some ears in place. We will dis-
    cuss the ears in detail later in this chapter, but if you want to suggest the shape now it
    can help you see the face in a more natural light (Figure 2.77). Removing the ears will
    always make the sculpt look slightly uncanny!


Figure 2.74 The lower lid recess Figure 2.75 The medial canthus


Figure 2.76 This casting from the David by Michelangelo
shows how the medial canthus of the eye should be
slightly lower than the lateral (outer) corner.


Figure 2.77 Adding a placeholder ear to help gauge the
facial proportions
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