Wireframe - #35 - 2020

(Joyce) #1
Source Code

Toolbox


42 / wfmag.cc


Directory

Toolbox


Handy game AI


tutorials and resources


 The total beginner’s guide to game AI
GameDev.net’s primer is a good place to learn about the concepts of artificial intelligence in games,
from basic decision-making to pathfinding to finite state machines.
wfmag.cc/beginner-ai

 Pac-Man’s ghost AI
If you want to learn how to create AI characters with personality in just a few lines of code, then
Pac-Man is worth studying in detail. GameInternals’ deep-dive is an ideal place to start.
wfmag.cc/pac-ghost

 Reinforcement Learning in Python
Mauro Comi shows you how to develop an AI Bot capable of learning how to play that old Nokia
mainstay, Snake, with Python and Pygame.
wfmag.cc/snake-learning

 Make an AI-powered Unity game
This Udemy course shows you how to use C# and NavMesh to make an AI spaceship that can
explore a three-dimensional planet.
wfmag.cc/ai-ship

 AI in Unreal Engine 4
Learn how to use controllers and behaviour trees to create a simple AI character that roams and
attacks enemies in Unreal Engine 4.
wfmag.cc/unreal-attack

 Pathfinding in Unity
Never heard of A* Search or Dijkstra’s algorithm? This Udemy tutorial teaches you these concepts,
and how to implement them in a 2D maze.
wfmag.cc/unity-path

 Advanced AI for games
Another Udemy course, this time about Goal-Oriented Action Planning to create smoother and
smarter non-player character movement.
wfmag.cc/ai-goap

If the cunning AI in our Substitute Soccer game left you wanting
to learn more about the subject, here are some suggestions

Directory

 Pac-Man used simple
algorithms to give its ghosts
individual movement patterns.
There’s a bug in the code,
though – you can read Don
Hodges’s geeky explanation at
wfmag.cc/pac-bug.


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