Wireframe - #35 - 2020

(Joyce) #1
Developer Profile / Tecmo

50 / wfmag.cc

aking in cleaning
equipment, yacht sales,
expensive lawsuits, and
multiple name changes,
developer and publisher
Tecmo’s history is a long and sometimes
bewildering one. But while the story
behind the Japanese firm is tricky to
sum up in just a few hundred words,
the mark it’s made on gaming is much
easier to pin down. Its Ninja Gaiden
series has remained a mainstay (off and
on) since the late eighties; the Dead or
Alive series of fighting games is still going
strong; even its 8-bit American football
game, Tecmo Bowl, has retained a loyal
following well into the 21st century.
Founded by Yoshihito Kakihara as
Tehkan Ltd in 1967, the company first
started making video games in 1981
with Pleiades, a fairly unremarkable
fixed-screen shoot-’em-up in the
vein of Galaxian. Through the
eighties, however, Tehkan – which
essentially became Tecmo in
1986 – fostered a hotbed of

T


The firm behind Ninja Gaiden and more


Tecmo


Developer Profile

Interface
Developer Profile / Tecmo

game design talent. Michishito Ishizuka,
who programmed Tecmo’s hit Tehkan
World Cup, later went on to co-found
developer Escape (later Westone Bit
Entertainment), perhaps best known
for the Wonder Boy series; Kazutoshi
Ueda, who oversaw the development
of Tecmo’s arcade game, Bomb Jack,
eventually went on to found Atlus, and
worked on early entries in the Megami
Tensei series.

MARK OF THE NINJA
A fair percentage of that eighties talent
arrived at Tecmo from rival developer,
Universal: Ueda was the uncredited
designer of what might be Universal’s

best-remembered game, Mr. Do! – an
unabashed clone of Namco’s Dig Dug


  • before he landed at Tecmo. By the
    middle of the decade, Ueda was joined
    by around 20 former Universal staff

  • perhaps as much as half of Tecmo’s
    workforce. According to Michishito
    Ishizuka, this led to a saying among
    the company’s staff: “If you didn’t come
    from Universal, then you can’t get
    promoted here.”
    In translated interviews,
    developers paint a picture
    of a lively and creative
    environment, where

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