Los Angeles Times - 06.04.2020

(Joyce) #1

L ATIMES.COM/CALENDAR MONDAY, APRIL 6, 2020E3


and you can feel that,” said
Kathryn Burns, a choreo-
grapher who won an Emmy
for her work on the series
“Crazy Ex-Girlfriend.”
In his 20 years as a choreo-
grapher and creative director
in film and TV, Lyrik Cruz ne-
ver had a job completely can-
celed. But on March 13, after
he finished a two-month tour
and prepared to head to Chi-
cago for a Netflix pilot, the
cancellations began rolling
in.
“I didn’t even want to
open my emails anymore be-
cause it was just like a slew of
cancellations back to back,”
Cruz said. “We’re choreo-
graphers and dancers for
hire. Not many of us are work-
ing jobs where we get a salary
or where we get sick-pay
days; that’s just not the way it
works for our industry.”
Choreographer and danc-
er Kiira Harper, who has per-
formed with Janelle Monáe
and Beyoncé and has served
as an assistant choreo-
grapher for Lizzo, put it an-
other way: “We’re all broke.”
Pay for commercial danc-
ers varies wildly. Dancers Al-
liance, a group that nego-
tiates rates and conditions
for nonunion workers, sets a
minimum of $250 for four to
eight hours of rehearsal and
$500 for dancing in a live show
or non-union music video.
Dancers often supplement
their income by teaching
classes; a gig at a popular
L.A. studio can bring in a cou-
ple of hundred dollars. Both
types of work have dried up.
At 30, Harper had finally
been at a point in her career
where she could begin saving
money. Before the cancella-
tions, she was booked
through June to teach dance
classes, shoot a music video
in Cuba and work in artist de-
velopment for music labels
including Atlantic Records.
“To be honest, I flew
cross-country,” Harper said.


“I’m in New York with my
parents right now so I don’t
have to spend money on gro-
ceries and driving my car and
doing all that other stuff.”
Clear Talent Group, an
agency that helps dancers
and choreographers naviga-
te the business side of the in-
dustry, said the No. 1 ques-
tion is, “How am I going to
pay rent?” agent Matthew
Logsdon said.
Most L.A. dancers are
self-employed and need mul-

tiple streams of income to
make ends meet.
“Beyond making dances,
they’re also teaching or
they’re in the health and well-
ness lifestyle industry,
whether it’s Pilates or yoga
teacher,” said Raélle Dorfan,
executive director of the
Dance Resource Center.
“Basically every line of in-
come has been shut down.”
The center opened appli-
cations for its emergency
fund, which will provide up to

$500 for L.A. dancers and
companies, and in five days
the group received about 150
applications. “We hope to dis-
tribute funds to as many ap-
plicants as possible, thus the
amounts will likely be less so
we can serve more,” Dorfan
said.
Some dancers said they
would like to see more finan-
cial assistance, such as a re-
lief fund, from the giants of
the entertainment business.
“So many of us have
worked with so many celebri-
ties and so many big produc-
tion companies,” Cruz said.
“Not one celebrity that we’ve
worked with has reached out
to any of us.”
Harper mentioned others
who work behind the scenes
—camera operators, stage
hands, directors, lighting
teams — to help big stars
bring their visions to life.
“We’re all out of work; it’s
not just the dancers,” Harper
said. “We’re all indefinitely
frozen. It’s kind of like a pur-
gatory.”
Although the upcoming
months are uncertain, the
dance community is resilient,
Dorfan said.
“Dance is chronically
underfunded as it is. And so I
think dance-makers have

been making and presenting
work in innovative ways here
in L.A. for years. So they’re
adapting to this new nor-
mal.”
For the dance community,
that means connecting on-
line and finding new ways to
generate income.
Like many choreo-
graphers, Cruz, Harper and
Knight have begun teaching
classes on Instagram Live.
Cruz said teaching his
Latin fusion class online of-
fers a way to “share a little bit
of happiness and positivity,”
he said. “Sometimes we for-
get the power of social media.
And as much as people frown
upon it sometimes, it really
keeps a lot of us connected.”
Cisco Ruelas, a choreo-
grapher who has worked
with Lil Wayne and Jennifer
Lopez, recently held an In-
stagram class that attracted
about 5,000 people. Although
the class was free, Ruelas re-
ceived donations over
Venmo, which might be his
only source of income in the
immediate future.
“I didn’t want no one to
feel guilty for taking class, so
that’s why I didn’t put a num-
ber on it,” Ruelas said. “But
some people donated $40 ....
Some people donated $5.”

To give back to the dance
community, Knight organ-
ized a meal giveaway in col-
laboration with restaurant
Everytable, handing out
2,500 healthy meals in the
Burbank studio KreativM-
ndz Dance Academy. Others
in entertainment, including
singers, stylists and makeup
artists, were also invited.
Knight plans meal give-
aways in other cities and will
launch a fundraiser for the
dance community, “helping
those people stay on their
feet, keeping people pos-
itive,” he said.
He knows about the chal-
lenges facing dancers and
choreographers working to
establish footing in the in-
dustry.
“When I first started, we
were sharing rooms; it was
five of us in the apartment,”
Knight said.
Reflecting on how such a
pandemic might have af-
fected him at the beginning
of his career: “I probably
would be on a flight back to
Atlanta now, figuring out
how to get out of my lease.”
Working behind the most
popular artists in the world
may seem like easy fun and
glamour, Knight said. “The
real life of it is hard.”

JAQUEL KNIGHT offers up a handful of meals to dancer Raphael Thomas during an outreach giveaway on Wednesday in Burbank.

Photographs byKent NishimuraLos Angeles Times

Many


step up


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dance


crowd


[Dancers, from E1]


KALEIGH WILLIAMSof North Hollywood mulls
over meal choices from the restaurant Everyday.

says, “we’re going to see a lot
of cool, new interactions
coming from places we
wouldn’t expect.”
Shortly after Gov. Gavin
Newsom placed restrictions
on social gatherings, the
USC Game School sprang
into action. Jeff Watson, an
assistant professor of Inter-
active Media & Games at
the university, put out a call
for students to create games
using Zoom, keying in on the
idea that many would now to
be using the platform to con-
nect and in need of ways to
use it for its full potential —
that is, to play, of course.
“It’s kind of reminiscent
of what happens with all
kinds of technologies,” Wat-
son says via, yes, Zoom.
“People think, ‘How can we
be playful with this technol-
ogy?’ Think of early cinema,
effectively just filming the
proscenium of a play before
realizing that we could move
the camera around and put
the camera on the wheels.
“Of the submissions
we’ve seen so far, the ones
that are most interesting are
the ones that are really tak-
ing what can only really hap-
pen in Zoom or a system like
it and being playful with it,”
Watson said. “I tried to play
board games over Zoom,
and unless you have a really
great setup it’s clunky. It’s a
square peg in a round hole.”
Watson, who is curating
the submissions — he will re-
ject no games for quality, he
says, but will maintain a cer-
tain level of family-friendly
decency — has begun post-
ing the offerings on the site
ZoomJam.org. More than
half the submissions are
from USC students. And
while open to all, the Wat-
son-led ZoomJam is gaining
steam in academic circles.
He’s has been in touch with
professors and universities
in Texas, Australia and else-
where.
Some of the ZoomJam
games lean toward silliness,
but they’re also excuses to
socializeand a way to force


us to stay connected and
stay goofy.
“A lot of us will be using
platforms like Zoom or Jitsi
for work, for school, organiz-
ing or just hanging out. I
think games can help us get
over some of the awkward-
ness and limitations of these
new platforms,” says Dan
Lark, a PhD candidate in
cinema and media studies at
USC. “The thing about these
games is that it’s hard to play
them alone. You’ll need
other people to play with.”
Before you think you
have the perfect ZoomJam
submission, know there are
rules.
The game must be able to
be described in 500 words or
fewer. It must work with ei-
ther the free or educational
edition of Zoom. Limited
downloadable assets can be
used — one monster game
includes a PDF as a charac-
ter creator sheet — but the
game should really be play-
able with nothing beyond
common items. And lastly,
Watson’s rules state, design-
ers must be cognizant that
these games will be played
during a pandemic. So it
would be wise to avoid po-
tentially triggering subjects
such as illness or death.
The early crop of games
posted rely heavily on im-
provisation. “I’d love it if peo-

ple participate from all
walks of life and every-
where,” Watson says. “But
I’ll consider this a success if
we get 40 or 50 submissions. I
would love to see 200 or 300
ideas.”
Watson says he’ll contin-
ue to post games as they’re
submitted and he’s able to
screen them. He’s set a
deadline of April 24 for those
who wish to participate in
the competitive phase of
ZoomJam, for which a panel
of game designers and aca-
demics will chose the top
three submissions.
While the games use a
relatively modern technol-
ogy — video conferencing —
they all have some old-fash-
ioned, campfire-gamequali-
ties. It’s important to re-
member, says Watson, that
before the advent of video
games, and with it the out-
of-date image of a lone figure
staring at a screen late into
the night, games were usu-
ally social events.
And that’s coming back.
We’ve seen theme parks,
for instance, increasingly
put an emphasis on social
play. More cynically, our
app-driven lifestyle uses
game techniques, with many
adopting point-based or
like-driven systems.
But all of it is fueling the
notion that games surround

us. “It doesn’t need to be a
destination thing that we
fire up our game console to
do,” Watson says. “The com-
puter is helping to make it
possible. It gives us the con-
text that you and I can con-
nect, but the real magic is
between us and in our minds
rather than the fantastical
of what we’re seeing on the
screen.”
And it may just help
make these weeks and po-
tentially months more toler-
able.
Some highlights from the
submitted games:

“Kitty, You’re a Star.”Any
of us who have used Zoom,
either for a business or social
call, have likely seen it inter-
rupted by a pet. “Kitty,
You’re a Star” is designed for
those moments, to take ad-
vantage of what everyone is
instantly now doing: paying
attention to the kitty or
puppy. Participants are
called to immediately begin
narrating a story about the
pet’s thoughts or life.
“Kitty, You’re a Star” was
created by Lark under the
name Social Distance Warri-
ors. “I think people are
pretty good at making
games on any platform
or with any constraints
they find themselves in,” he
says.

The rules are direct:
“During a call, if a player’s
pet enters the frame, they
must immediately move and
give their pet center stage.
The pet is now the protago-
nist of a story that the other
players will narrate.” To
make sure no one talks over
the other, the story of the
pet shall unfold one sen-
tence and one person at a
time.

“Prove You Know Your
House.”This one, says Wat-
son, can be potentially dan-
gerousbut also potentially
full of extreme hilarity.
One person stands up,
puts on a blindfold, spins
around and then must be
guided back to their chair by
the other players on the
Zoom call. To make it more
difficultand to take advan-
tage of Zoom, the player who
spins should holdtheir lap-
top, phone or tablet to their
chest, forcing others to de-
scribe a more narrow point
of view.
“It’s something very
Blind Man’s Bluff-ish,” says
Watson, “but it’s also some-
thing that’s very attuned to
Zoom.”
Watson cites the work of
Henry Jenkins, USC provost
professor of communica-
tion, journalism, cinematic
arts and education, specif-
ically his look at “medium
specificity.” “Since we’re all
spending so much time on
Zoom, we’re seeing if people
can come up with cool things
to do with it — that we can
only do with it,” Watson says.
“We can try to turn this weird
potential panopticon situa-
tion into something more
playful, fun and social.”

“The Messenger.”Another
story-driven experience,
“The Messenger,” designed
by Hesiquio Mendez A., re-
quires the use of breakout
rooms and background im-
ages, the latter of which
most everyone is already us-
ing in a playful manner.
Essentially, the idea is to
create a story around some-

one’s background photo.
One person is designated as
“the messenger.” That per-
son enters each breakout
room individually. There,
the messenger will ask for a
sentence to advance the
story. In the next room, the
messenger will relay the last
sentence given — and only
the last sentence — and
build upon this story. Re-
peat this at least six times
(the game should be played
with at least three) until
there is a story to share.

“MUTE-iny.” There are a
couple of mind games at
work with “MUTE-iny,” de-
signed by a team calling
themselves Quiet Rebels.
How well can you read the fa-
cial expressions of a friend?
And how well can you guess
the kind of things that may
randomly come out of their
mouths? Or maybe you’re
just an ace lip-reader.
“MUTE-iny” requires
that everyone mute them-
selves. Best turn off the vol-
ume of your device just to be
safe.
One person counts down
from three and then says a
sentence, speaking slowly.
Everyone else tries to guess
what the person said and
types their answer in the
chat field. This continues
until everyone has had a
turn, and then the actual
sentences are revealed. It’s
the sort of game, says Wat-
son, that can work in multi-
ple settings and be a quick
diversion — a way to “give
the Zoom session an extra
sort of pizzazz and sur-
prise.”
“Play is a great way to re-
connect with the people you
care about, and anything
that makes you laugh and
smile will make social dis-
tancing all the more bear-
able,” says Isaacman, who
was part of the team that de-
signed “MUTE-iny.” Ulti-
mately, if we want to encour-
age folks to stay home for the
sake of public safety, then we
need to make staying home
more fun.”

Zoom becoming the cat’s meow for gamers


[Zoom, from E1]


“KITTY,You’re a Star” is a game created by the Social Distance Warriors.

ZoomJam
Free download pdf