Algorithms in a Nutshell

(Tina Meador) #1

(^220) | Chapter 7: Path Finding in AI
At the initial nodenin the game tree, player O must consider one of six potential
moves. Pruning can occur either on the player’s turn or the opponent’s turn. In
the search shown in Figure 7-22, there are two such examples:
Figure 7-22. AlphaBeta three-ply search
Algorithms in a Nutshell
Algorithms in a Nutshell By Gary Pollice, George T. Heineman, Stanley Selkow ISBN:
9780596516246 Publisher: O'Reilly Media, Inc.
Prepared for Ming Yi, Safari ID: [email protected]
Licensed by Ming Yi
Print Publication Date: 2008/10/21 User number: 594243
© 2009 Safari Books Online, LLC. This PDF is made available for personal use only during the relevant subscription term, subject to the Safari Terms of Service. Any other use

Free download pdf