Wireframe - #34 - 2020

(Elliott) #1
Early Access

Attract Mode


12 / wfmag.cc

Early Access

Attract Mode


Elite alien sports and pleasing sponsors in Drink More Glurp


t’s a physics game – but don’t run away
screaming, please: Drink More Glurp,
from CATASTROPHIC_OVERLOAD, is
specifically designed to be something
of an outlier in this weird world where
‘physics’ denotes a genre. How? By aiming to
actually be fun to play, and not setting out to
frustrate the player, all the time, forever, until
you never want to play Surgeon Simulator ever
again. Ahem.
Aliens have recreated a selection of Earth’s
sports, see, and have got them a bit wrong.
From there, we have the jumping-off point –
throw in a number of sponsors, all of which has
way too much influence over proceedings, and
add in a huge focus on multiplayer (both actually
playing and spectating), and you’ve pretty much
got the idea behind Drink More Glurp. It’s like if
I Am Bread was designed as something to play,
not endure; it’s like Getting Over it With Bennett
Foddy, but for more people and actually aimed

more towards ‘fun’ than ‘punishing’. Actually,
the developers looked more towards traditional
multiplayer stalwarts – the Overcookeds, the
Worms, the Gang Beasts of the world, and
it shows.
With James Letherby (artist) and Joshua Burr
(programmer) ready to chat, we threw a few
questions about Glurp their way; responses
were provided as a dual hive mind. “We were
very keen to make a silly physics game but
were very aware that we needed to make it
accessible enough so that players will actually
have fun playing,” they tell Wireframe. “Especially
in a party setting where you don’t have time
to practice.”
“We wanted it to be fun to watch and fun to
pick up and play, but we also wanted a high skill
ceiling where you can become super-graceful
and accurate with your techniques. Some
physics games will always fight you on that
because they’re built to be intentionally difficult


  • sometimes frustratingly difficult. We don’t want
    people to be frustrated; we want players to go
    from having a sense of novelty, to discovering,
    improving, and showing off new techniques
    over time.”
    Moving from early split-screen prototypes to
    a single-screen, hot seat style of play proved
    the eureka moment for Glurp’s development:
    “Suddenly the pressure was off to do super-
    well because the sense of holding up the game
    goes away,” the duo explain. “And suddenly,
    watching each other became a part of the game.
    The crowd laughs along and cheers and will even
    give hints and tips to players. It’s heartwarming
    to see.“


OBEY, CONSUME


I


GENRE
Glurp drinking sim
FORMAT
PC
DEVELOPER
CATASTROPHIC_
OVERLOAD
PUBLISHER
The Yogscast
RELEASE
2020

Info


 Even without friends, you
can still compete across
leaderboards. It is primarily
a party game, though.
Free download pdf