Wireframe - #34 - 2020

(Elliott) #1
wfmag.cc \ 27

Contents

Toolbox



  1. CityCraft
    Using urban functions in
    your games

  2. Squeezing the NES
    Fitting Super Robin Hood into
    just 64kB of NES memory

  3. Quick tips
    Simple tricks for making
    better games

  4. Lessons from Telltale
    Storytelling in The Walking Dead
    and more besides

  5. Source Code
    Recreate the arcade classic,
    Marble Madness

  6. Directory
    An upcoming event for
    disabled gamers


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 Uncover some of the storytelling
techniques behind The Walking
Dead and more on page 38.

 Get the ball rolling by making
your very own Marble Madness
homage. See page 40.

The art, theory, and production of video games

Free download pdf