2019-06-01_PC_Gamer
Often, the first step is to approach the original developers. Marta Adamska: I come from the perspective that the creator is the ...
such a huge company. Asking for the documents, which are in paper form, that’s a level of time and engagement that might not be ...
weapon is the DOS emulator DOSBox. One of its core developers, Peter ‘Qbix’ Veenstra, frequently helps out. Marcin Paczynski: Mo ...
“FOROBLIVION WEDIRECTLY CONTACTEDTHE COMMUNITY” BOTTOMRIGHT: GOGworkedwiththe creatorsofscript extendermodsforits releaseofObliv ...
By Richard Cobbett FEATURE ...
TWENTY YEARS AGO, ID SOFTWARE RELEASED QUAKE. YOU’VE PROBABLY HEARD OF IT. WHAT’S LESS KNOWN IS THAT QUAKE WAS AN IDEA THAT HAD ...
W henQuakearrived,it wasa true3Daction game– everything builtinpolygons. Untilthen,most gameshadjustfakedit.Wolfenstein 3Dtookpl ...
includinganinterpretedlanguage calledQuakeCthatallowedmodders todomorethansimplycreate their ownlevelsandmakethemonsters looklik ...
FAMILY TREE QUAKE QUAKEWORLD QUAKE 2 QUAKE 3 DOOM 3 QUAKE 4 ENEMY TERRITORY QUAKEWARS RAGE Fitzquake GLQUAKE Natas NetChild Fish ...
ANEWQUAKEGAMEIS NOGUAR ANTEEOFA PA RT IC U L A R ST ORY ORSTYLE SEISMICSHIFTS Finally,theQuakestorybecame...weird.Aftertwooffici ...
Final Fantasy VII FEATURE ...
WHY DO THEY HAVE MOUTHS? Looking back at the 1998 PC port of FINAL FANTASY VII and becoming obsessed with a very particular quir ...
’m obsessed with the mouths in Final Fantasy VII. If you first played Square’s groundbreaking 3D Final Fantasy on a PC, sometime ...
least one engineer joined partway through the project. On FFVIII, Fong says it was only five programmers, but they finished the ...
were doing andrecreatetheeffect under Direct3D. “The documentationwasthecode itself, and thecom were mostly inJa translator whow ...
the UI. Doubling the resolution of the Final Fantasy finger icon was actually a pretty cool thing to work on. It’s literally ico ...
ofthegame,aftertheintroFMVas thetrainpullsintothestationand oneoftheguysside-kicksa soldier. QAreportedthisbugaswewere finalizin ...
has been so long that I don’t have any memory of it.” Defeat. GAME OVER That’s where the story ends for Final Fantasy VII, thoug ...
20 Our favourite memories from classic games GREAT MOMENTS IN PC GAMING ...
20 Great Moments in PC Gaming FEATURE ThefirsttimeI sawthegloriousFMV ending of Command & Conquer, it was at a friend’s hous ...
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