T
en years ago, not long
after a young CD
Projekt had founded a
development studio
and released The
Witcher, the company founded
something else: GOG.com. Back
then, though, GOG wasn’t just GOG.
It was Good Old Games, a new
digital store aimed at selling only
old games. So much has changed
about the way we buy and play
games in that decade, it’s hard to
remember that, in 2008, that was a
strange idea.
Digital distribution is now normal.
DRM-free games are pretty normal,
too, and so is selling classic games.
But GOG had to pioneer these
concepts as its inexperienced team of
upstarts from Eastern Europe built a
platform, convinced developers and
publishers to join them, learned to
become IP rights detectives, and
figured out how to make old software
run on new hardware.
This is the story of how Good Old
Games began, and how GOG today
tracks down classic games and makes
them work again, in the words of
some of GOG’s key players.
10 Years of GOG
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