2019-05-01+Official+PlayStation+Magazine+-+UK+Edition

(singke) #1

DAYS GONE


The Drifter is your sole
vehicle. Take care of it
and it’ll help you get out of
plenty of sticky situations.

encounter a number of horde
situations like this across the open
world, each mission zone presenting
useful tools for taking out the horde
at hand. For example, in a lumber yard
there are red exploding barrels and

missions we happen across a
bloody scene by a lake, someone
trapped in a car surrounded by
hungry Freakers, and a sniper ambush,
to name just a few situations in which
the opportunity for a quiet approach
has long since passed. Across the
open world you’ll not only encounter
Freaker nests, which Deacon is just
itching to burn down, but also the
occasional trail of destruction left by
a Freaker horde.
When we first encounter one of
these, the game tells us to not
approach the horde ‘until we’re ready.’
Well, that sounds like a challenge to
us. After crafting plenty of medical
supplies and explosives, we set our
bike down and approach the scene
on foot... which is perhaps just a
little overconfident.
The Freakers have been busy.
They’ve dug up one of Nero’s
mass graves for disease
victims and are
feasting on whatever
remains. You can

logs you can loose to crush the conga
line of cannibals gunning for you.
Whatever you do, you can’t really
afford to stand still too much as each
of these particular missions can
feature upwards of 300 Freakers that
you need to clear out completely if
you want to clear the quest
successfully. You don’t necessarily
have to do it all in one go as you can
hop on your bike, grab supplies, come
back, and continue unleashing the
hurt. But if you leave the horde alone
too long, it’ll only grow...
These missions present a stern
challenge but they’re one of the

“HORDE MISSIONS CAN


FEATURE UPWARD OF 300


FREAKERS TO CLEAR OUT.”

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