The Wall Street Journal - 12.03.2020

(Nora) #1

R 6 |Thursday, March 12, 202 0 THE WALL STREETJOURNAL.


Traditional sports are
experimenting with new

technologies to make
watching matches from

afar more engaging
By Sarah E. Needleman

Gamer-
inspired
features
like live-
chatting
and VR
accessto
stadiums
areon
their way
for sport
fans.

O


neofAlexander Mac-
Fall’sfavorite pro vid-
eogame players was
live-streamingaprac-
tice session when he
decided to get in
touch with the digital
athlete. Usinga text-chatfeature
bakedinto the broadcast,the 33-
year-old told Jong-Ryeol “Saebyeo-
lbe” Park he was “hyped” to see him
competein an upcomingmatch.
Moments later, Mr. Park, the cap-
tainofa local team that competes
at the videogame “Overwatch,”
thanked himon camera—sohe and
anyone else watchingcould see.
“Ifreaked out a little bit,” says
Mr. MacFall, agraphic designer who
livesin Pomona,N.Y. “For himto
see mypost and actuallyrespond to
it was really, reallycool.”
Videogame enthusiasts are using
technologies such as live-streaming
and virtual reality. They’re watching
esports competitions while chatting
with eachother and commentators
on the same screen, and strapping
on VRgoggles to socializeinvirtual
spaces withfar-flungfriends.
Now, traditional sports leagues
are payingattention. Executives at
tech companies say they are testing
gamer-inspiredfeaturesfor sports
broadcasts. Some, such as live polls
about what will happenin matches
and the ability to toggle across cam-
era angles, could roll out over the
next severalyears. Others, like ac-
cess tofront-rowstadium seatsin
VR, are poised to take longer be-
cause theydepend onfactorsin-
cludingfaster internet speeds,
cheaper hardware and deal-making
amongteams, leagues and media
outlets.
The coming tech capabilities
aren’t designed to eliminate live ex-
periences but rather make viewer-
shipfrom afar more engaging.
“Sportsisgrapplingwith an audi-
ence under 30 that’s radicallydiffer-
ent than”olderfansin termsofwhat
theywant out ofbroadcasts, says
John Kosner,aformer executive at
Walt DisneyCo.’s ESPN. He believes
sports broadcasts need to evolve to
become more appealingto young
fans “A moreimmersive experience
around sportsisdefinitely coming,”
says Mr. Kosner, now aninvestorin
sports-technology startups.
Esports broadcasts are consid-
ered a proxyfor thefuture oftradi-
tional sports programmingbecause
the broadcasts take place mostlyon-
line and can be wildlypopular. Last
November’s “League ofLegends”
World ChampionshipFinal—the
computer game’s equivalent ofthe
Super Bowl—peaked at 44 million
concurrent viewers world-wide,ac-
cording to its creator,RiotGames
Inc., a unit of Chinese conglomerate
Tencent Holdings Ltd.
Some sports fans might struggle
to imagine following a match on a
laptop or smartphone while text-
chatting with other viewers on the
same screen. But such behavioris
common among esports fans and is
starting to occur among traditional
sports viewers, says Nicole Pike,
managing director of esports at the
ratings provider Nielsen. “It’s a gen-
erational thing,” she adds.
Upstarts such as LiveLike Inc.
and Genvid Technologies Inc., both
of New York, are developing tech-
nology that allows fans using smart-
phones and other devices to: text
chat with eachother beneath live

It’shockey. Onlyunderwater.
The sport, playedin a swimming pool, is similar to the
ice-rinkversion in that participants withstickstrytoshoot
a puck into a goal. But the net is a nine-foot-long trough,
there are no goalies, the sticksare11
incheslong andtheplayers wear
fins and snorkels.
Eachteamhas six players, who
stay underwaterfor 15 to 30 sec-
onds at a time, andgames consist
oftwo 15-minute halves.
“Underwater hockey is constantly spreading,” says
Tristan Reynard, world tournament directorfor the
sport’s governingbody, theWorldUnderwater Federa-
tion. Fifty-two teamsfrom 19 countries are slated to

compete in this year’sWorldChampionship in GoldCoast,
Australia, in July.
The game, originally called“octopush,” was invented in
the U.K. in 1954 to keep scuba diversfit during the winter.
Most ofthe action takes place underwater, making
itdifficultfor spectators to see the players—one of
theobstacles to the sport’s spread. Its organizers
have triedto address this issuebyplacing cam-
eras—someofthem mobile—above and beneath the
water. Thevideoislive-streamedonline andbroad-
cast on big screensforfans at the game.
Better underwater cameras andonlinebroad-
casting have helped raise the sport’s profile, as has
its inclusion in the Southeast Asian Games in 2019,
Mr. Reynardsays. Continues on page R8

Underwater
Hockey

THE FUTURE OF EVERYTHING |SPORTS


ARMCHAIRQUARTERBACKS,MEETESPORTS


video ofsports matches; purchase
team emojis to share within those
chats; andguess what will happen
duringthe action via real-time polls.
Techfirms are also workingto al-
low viewers to toggle between camera
angles on their screens to see differ-
ent perspectives ofa match, as well
as call up stats and highlight videos
for athletes oftheir choosing. With
chat baked into game streams, fans
could potentially engage with com-
mentators,coaches or their favorite
athletes during breaks in action or at
other times—much the wayMr. Mac-
Fall connected with one of his esports
idols through Twitch,Amazon.com
Inc.’s live-streaming platform.
Twitch is best known for live
broadcasts mostly of expert gamers
playing videogames and pro esports
competitions, but it also airs some
traditional sports matches. The plat-
form recently began allowing users to
take on the role of a sportscaster for
certain games from the National
Football League, National Basketball
Association and a handful of others,
with permission from those leagues.
User-commentators call plays or just
talk about the action during live
broadcasts, and anyone can tune in

unless marked private. Goingfor-
ward, Twitch users might be able to
choosefromalist ofcelebrity,pro
athlete or other commentators, says
Michael Aragon, senior vice presi-
dent ofcontent at the company.
The NBA meanwhileis testing
the optionfor viewers ofits League
Pass live-streamingservice to select
commentators who can call games
fromremote locations and in more
languages. “We are just at the be-
ginning of this world of alternate
commentary,” says Sara Zuckert, the
NBA’s senior directorofdomestic
programming and content strategy.
The way gamers socialize in vir-
tual realityis also expected to in-
fluence sports viewership. While
VR headsets are priceyand bulky,
future iterations won’t be, saysJa-
son Rubin, vice president of special
gaming initiatives at Facebook Inc.
The latest version of the company’s
Oculus headset is wireless in addi-
tion to being lighter-weight and
less expensive at around $400 in-
cluding two “Touch” controllers.
VR technology is capable today
of broadcasting live, real-world en-
tertainment. Lastyear, Facebook
hosted a concert with singer Billie

Eilish through its Oculus Quest.
Thoughviewers saw one another as
cartoonish avatars, Ms. Eilish ap-
peared livefrom Madrid thanks to
cameras that captured her stage per-
formance in the real world and
streameditin the virtualone.
Itwill likely take manyyears,
though,for such broadcasts to become
widespreadin sports, largely because
media companies, leagues and other
parties are waiting for wider adoption
of VR headsets to cut deals, says Mi-
heer Walavalkar,chief executive of
LiveLike.
With VR gear, sports fans will be
able towatch matches fromhome
seemingly in front-row seats or pri-
vate suites. Space is essentiallyinfi-
nite in the virtual world, so poten-
tially anyone logging in could access
the same perspective, according to
VR experts. Fans will also be able to
move their virtual seats at anymo-
ment during a game on par with the
action, as well as engage with virtual
objects. “You can throw a tomato” on
a soccer field, for example, onlyit
won’t be real, says Mr. Walavalkar. It
would be possible, though, to order a
real pizza for home deliverywithout
exiting the VR broadcast, he adds.

“Sports is
grappling

with an
audience

under 3 0
that’s
radically

different.”
—John Kosner,
investorinsports-
tech startups

44


Million
The number
ofpeak
concurrent
viewers of
the “League
of Legends”
World
Championship
Final

PHOTO ILLUSTRATION BY ERIN PATRICE O’BRIEN FOR THE WALL STREET JOURNAL; ILLUSTRATION BY KYLE HILTO

N
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