2019-05-01_PC_Gamer_(US_Edition

(singke) #1
I say road trip, but your primary
mode of transport in Metro Exodus is
an old Soviet era steam train called
the Aurora. The game begins in
familiar surroundings—the shattered,
radioactive ruins of
Moscow, and the
labyrinth of tunnels
beneath it. But it’s not
long before the Aurora
is speeding out of the
fallen capital, along the
Volga River, and into
the countryside.
This is your first
taste of the open world in Exodus,
which is made up of several large,
self-contained areas, rather than one
continuous sprawl.
Metro has always been a rigidly,
sometimes suffocatingly linear
shooter, but now you have the
opportunity to venture off the beaten
path, scavenge, and explore. It’s a
restrained freedom, limited by the
size of the maps, but there’s
something refreshing about an open
world that focuses more on detail

than size. Every location the Aurora
stops at feels hand-crafted and the
weather, atmosphere, and lighting
regularly change as the story spans
the seasons, making for an excitingly
varied game.
But this variety
extends only to the
setting and structure.
The brutal, kinetic first-
person combat and
lightweight survival
elements that define
the Metro games
haven’t changed in any
significant way. Ammo and gas mask
filters are still precious commodities,
and Artyom still spends the majority
of the game in scrappy, tense
firefights. This means, despite the
spectacular change of scenery, it still
feels like part of the series. But it also
makes Exodus, in some ways, rather
disappointing in its lack of ambition.

OUT AND ABOUT
The context, stakes, and location will
change, and there are some

fantastically dramatic set-pieces here,
but it’s a shame how, fundamentally,
every encounter in Metro boils down
to shooting people. I know it sounds
like I’m criticizing an FPS for having
too much S, but if you’re going to give
me this big, fascinating, beautiful
world to explore, I feel like there
should be more interesting ways to
interact with it. Sometimes you can
approach a situation stealthily, tossing
tin cans to distract guards and quietly
killing or incapacitating them, but
that’s about as exotic as it gets.
The furiously paced combat can
be thrilling, especially when you start
modding your guns, transforming
puny revolvers into freakish weapons
of mass destruction. But whether
you’re fighting mutants or humans,
the AI is never particularly sharp or
reactive, and constantly scrabbling for
ammo can be a chore. The guns feel
great, and I love how you can strip
enemy weapons and attach the
scavenged parts to your own at a
workbench. But the novelty of
shooting hordes of crustaceans,
bandits, and zombies soon wears off,
and after a while I found myself
yearning for more depth.
As for the survival elements, they
do add some welcome texture to the
game. Even though you’ve left the
Metro, there are still moments where
you have to equip your gas mask:
Radiation leaks, sandstorms, poison
gas, and other nasty stuff. And every

NEED TO KNOW
WHAT IS IT?
A post-apocalyptic
first-person shooter
EXPECT TO PAY
$60
DEVELOPER
4A Games
PUBLISHER
Deep Silver
REVIEWED ON
GTX 1080, Intel
i5-6600K, 16GB RAM
MULTIPLAYER
None
LINK
http://www.metro
thegame.com

Now you
have the
opportunity to
venture off the
beaten path

A


fter two games spent in the claustrophobic gloom of the
Moscow Metro, it’s a strange sensation, at least for a
Metro game, to be suddenly staring across a vast,
sun-bleached desert. Exodus is a post-apocalyptic road
trip through a nuke-blasted Russia, and an arid expanse
of what was once the Caspian Sea is one of a number of locations visited
by Artyom and his band of survivors. But even with blue skies and the
closest thing you can get to clean air in this grim, dead world, survival
is still an everyday struggle.

OFF THE RAILS


METRO EXODUS leaves the grimy tunnels of Moscow behind and takes you on a whirlwind


tour of post-apocalyptic Russia. By Andy Kelly


KITTED OUT Essential wasteland survival gear


CHARGER
Batteries are hard to
come by, but this
hand-pumped charger is
the next best thing. If
your flashlight flickers
it’s probably low on juice,
and a few pumps of this
will sort it out.

NOTEPAD
Calling this a notepad
undersells it because
this tool incorporates a
radio, compass, and
map. There are no
objective markers on the
HUD, so you’ll have to
refer to it often.

BINOCULARS
If you find yourself
somewhere high up, take
out your binoculars.
Anything interesting you
spot, and zoom in on, will
be marked as an X on
your map, reminding you
to explore it.

GAS MASK
If you encounter
radiation, toxic fungus,
or other gas, equip your
gas mask. But the filter
won’t last forever. You’ll
need to change it
regularly, and if you run
out... hold your breath.

BRACER
Another versatile tool,
letting Artytom monitor
his radiation levels, see
the time, and orient
himself with an
objective. The compass
isn’t default—you’ll have
to find one.

NIGHT VISION
GOGGLES
Locate this handy piece
of old world technology,
and you’ll be able to see
clearly in the darkest
areas. Just remember to
keep the battery juiced
up with the charger.

REVIEW

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