HAVE YOU PLAYED?
SEKIGAHARA:
S
ekigahara is a three-hour wargame
recreating a decisive seven-week
battle in 1600 between two Japanese
forces, led respectively by the
guardian of a seven-year-old heir
to the throne and the country’s most powerful
lord. It depicts a sweeping conict involving castle
sieges and highway skirmishes between tens of
thousands of troops where the shifting loyalty and
allegiance of units can quickly turn the outcome
of a crucial encounter. It comes with a dry, matter-
of-fact subtitle that belongs on the cover of a dusty
history book: e Unication of Japan. With this
intimidating description in mind, you nervously
lift the lid o its dense box to nd... some wooden
blocks and two decks of cards. at’s it.
Alright, we admit: we’re being a little reductive
there. After all, there’s also a beautiful map board,
a rulebook and a couple of player aids. Plus, rst
time around you’ll have a bunch of black and gold
stickers to carefully align on the dozens of wooden
blocks. e point stands: Sekigahara is an intense,
epic wargame with very little of the gameplay
convolution and minutiae often associated with the
simulationist tabletop genre. at doesn’t mean
it’s lacking strategic complexity and atmosphere,
however; what designer Matt Calkins has achieved
in this packed box is little short of genius.
WHAT’S IT ABOUT?
Sekigahara is based on the 1600 battle of the same
name that would ultimately bring Japan together
for hundreds of years at the conclusion of seven
weeks of ghting for control of the nation.
Each player takes one side of the clash: Ishida
Mitsunari, who must defend the seven-year-old
son of the late warlord whose death triggered
the war, and Tokugawa Ieyasu, the former
is elegant retelling of a
pivotal Japanese battle is
historical wargaming at
its nest, with none of the
eort and all of the action
Words by Matt Jarvis
28 April 2019
THE UNIFICATION
OF JAPAN