Tabletop_Gaming__April_2019

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Bid on your hand in this inventive trick-taking card


The Game of Life


Pirate Tricks


Words and photographs by Charlie Theel

different – something that appears simple at
first blush but is actually quite radical when
you dig a little.
e game’s crucial twist is that it lets you
bid on your hand. Instead of a completely
randomised group of cards, players participate
in blind bids for open hands splayed on
the table. Half of your hand will still be
randomised, but this mechanism oers a
substantial element of mitigation when it
comes to luck of the draw.
Most interesting is that you’re bidding with
victory points. is requires a shrewd beak
as you must be careful not to overspend on
your hand and come out sore. Furthermore,
the entire experience gains some weight
upon repeated plays as a metagame develops.
Players may begin to collude to pass up
bidding and have the hands seeding with

bonus money as they lean into the more
subtle nuances of the system. is touch of
oomph is slick and a joy to manipulate.
If that wild concept of bidding on hands
in a trick-taking game is not enough
for you, how about this: randomised
objectives. Each of the game’s three rounds
feature a set of goal cards ipped from their
respective decks. ese are multifaceted
as they dictate points awarded for simply
constructing your hand a certain way, as
well as dening the points awarded for
taking tricks.
Let’s break this down a bit. e former
provides a set of micro-objectives that
inuences your bidding. It may provide
points for possessing cards that form a
run (4-5-6) or maybe if you have three
of a kind across the three suits. is
is wonderful because it’s an alternate
scoring vector to simply winning tricks. It
adds a serious degree of emphasis on the
bidding portion of the game and redenes
pre-conceived notions on what it means
to be a trick-taker.
e second set of goals dictates how
tricks award points. Occasionally they’ll
reverse things, providing precious VP for
those who win the fewest. Sometimes you
will receive bonus points for each card
taken of a particular colour, or
perhaps you will be penalised.
All of this shifting
directives provide
a great deal of
texture, feeding
back into the bid
and forcing you to
evaluate which paths
you will pursue.
Amusingly enough, the
actual trick-taking in Pirate
Tricks feels secondary. e
auction and objective systems
interlock in such a compelling
and satisfying way that you can’t
help but grin once this 30-minute
experience soars by.

P


irate Tricks is an odd duck as a
selection for e Independent
Shelf. It is indeed an indie
by reasonable standards of
judgement, but co-designer Craig Van
Ness is not small-time in the slightest.
is man is a titan of the industry,
working at Hasbro for many years and
helming projects like Heroscape and Star
Wars: e Queen’s Gambit. at’s in the
rear-view as now he’s teamed up with
his brother Je and they’ve formed label
Soaring Rhino.
This delightful little trick-taker is
their second release. Their debut was
Shifting Realms, an interesting Euro-style
design where the board was a collision
of randomised areas with fantastical
themes. Pirate Tricks is something

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