Tabletop_Gaming__April_2019

(singke) #1

Tales from the Loop’s beautiful art, exciting premise


and subtly Scandinavian tone helped the game sweep


roleplaying awards and top countless ‘Best of ’ lists.


Get ready to meet its darker, moodier teenage cousin


Words by Richard Jansen-Parkes

STRANGER THINGS


50 April 2019


Y


ou don’t get too many follow-ups
in the world of roleplaying. You
get new editions, designed to
wipe away the old and welcome
in the new, but rarely do you get
something that feels like a direct continuation


  • the Dark Knight to a Batman Begins. And
    yet, that’s exactly what ings from the Flood
    feels like.
    “We call it a sequel game,” explains Tomas
    Härenstam, CEO of the RPG’s Swedish
    developer Free League. “It’s completely
    standalone but it continues to expand the
    universe – in time if not in space. We actually
    have the same thing with our Mutant: Year Zero
    games, with four standalone titles in that range.


“Perhaps you could call it a sister to Tales
from the Loop. It’s hard to work out the
exact terminology.”
As you might expect from two games tied
so closely together, ings from the Flood has
roughly the same premise as its progenitor: a
bunch of youths investigating weird goings-
on in an alternate, sci--tinged version of
our own reality. Where Tales from the Loop
looked at pre-teens exploring the optimistic
world of the 1980s, this time things are moved
on by a few years.
e kids are suddenly teenagers, caught
between the surety of adulthood and the safety
of childhood. e world around them has aged
too, moving into the 1990s and introducing the

players to grunge music, girl power and the
wonders of PC gaming.
“We followed the time,” says Härenstam.
“Moving into the ‘90s brings along a whole
dierent source of inspiration – they’re quite
dierent from the ‘80s. We loved the weird
vibe from things like Twin Peaks, for example.
On top of that the kids are older and that
brings a darker, creepier tone.”

OLDER, WISER, DARKER
He’s not wrong. Many things have changed in
the rough decade between the games, and the
happy days of friendly robots and stumbling
across dinosaur eggs in the woods seem to be
long gone.
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