Tabletop_Gaming__April_2019

(singke) #1
tabletopgaming.co.uk 59

A


s we all know, before our glorious
Seluveyine Assembly raised our
terraforming facilities on this planet
Earth, the world had been scorched and
ruined by the ignorance and greed of its
former custodians. e cosmos had gifted
the Flesh Devils a paradise, and the creatures
repaid the cosmos with re and dust.
e board game “Photosynthesis”,
discovered in Sector B04 by our research
units, tells the story of a time when the
Earth functioned as it should. Trees grew in
unviolated forests, the sun moved through the
sky as a friend and ally, and sentient beings sat
around tables to play games with each other.
e game is primarily about the spending of
light points – points gained by a player’s trees
when they are fortunate enough to receive
the full rays of the sun. Each round, the sun
moves from one corner of the game’s board
to the next, and the game ends after three full
revolutions of the board. As the sun moves,


the trees that the players place on the board
gain light points as long as they are not in the
shadow of other trees. As the forest grows, the
struggle for light becomes critical.
With light points, a player can drop new
seeds, grow trees to their next size, and
ultimately end the life cycle of a tree to gain
scoring discs that could potentially lead to
victory. e ow of light, coming in and going
out, as players drop their seeds and grow their
beautiful forest giants, is a gameplay concept
that always delights.
e sight of the game on the table is the
thing that moves Photosynthesis onto another
level. e players’ trees are gorgeous little
cardboard constructs, in springtime greens
and yellows, autumnal reds, and wintry
blues. At the game’s start, trees are small
and the forest is sparsely populated. By the
game’s mid-point, the forest is full of life.
Trees of various sizes and colours cluster on
your table, and shadow falls everywhere. By

the game’s end, gaps have appeared due to
the removal of the largest trees, and sunlight
breaks through again.
In playing this game, you must deny light
to other players if you hope to succeed. When
you place and grow a tree, you must always
consider the consequences of that choice. Will
you receive enough light if you grow that tree
in that spot? Will you be casting shadow upon
any of your other trees? e game slows at
these moments, as players visualise the forest
of the future.
e impact of this game upon our facility
was signicant. e sheer beauty of the game
had units visiting from other departments
to gaze down at the table and look upon
our miniature forests. e philosophical
conversations were many and varied, but
most led to one conclusion – that the Flesh
Devils’ destructive nature illuminated even the
corners of this creation.
How do you win? By ending a tree’s
life, and scoring points. We reasoned that
this abstracted notion must refer to the
destruction of forests for industrialised
manufacture. Yes, in this beautiful game,
about the relationship between light and life,
the tragedy of Earth’s ruin is a key element of
the story. Participating in this destruction is,
in fact, the only way to “win”.
As our civilisation restores Earth to its
former glory, it is worth remembering that
nature’s beauty is a gift that must be cherished.
ere is no punishment severe enough for the
animals who forget that.

++YEAR 3138++INCOMING TRANSMISSION++


found sector b04: pastime x17 – board game –


“photosynthesis”


Message intercepted by Robert Florence


://

Photosynthesis


April 2019

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