Tabletop_Gaming__April_2019

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tabletopgaming.co.uk

cards you have to trade.
You can only trade
complete sets – with
the exception of the
bear card, which you
can sneak in with other
cards during a trade.
e extra bull and
bear cards are optional for play but are used to add a
further element of luck/risk to the game. e bull can
be used as a wild card to represent any commodity
or it can be used to create a ten-card set rather than
nine, which stands for double points. Any player with
the bear in their hand when a set is completed gets 20
points deducted.
Pit is a game that has lasted. It’s a game that thrives
in a party environment and that’s partly why it it’s still
around today. If you’re looking for a game that can be
played by a group at a party then Pit is worthy of your
attention. It’s noisy, chaotic and fun.

Words Phil Robinson

P


it is a playing card game that
was rst released by Rook
Card Company Inc. in 1904.
In 1919 it released a special
edition which contained
two extra cards: the bull and the bear.
ese cards added some extra strategy
to a game that was already fun to play.
e rights were bought by Parker Bros.
and released in many dierent versions
throughout the USA and Europe. While
there are many older versions out there
it is still being actively produced and
marketed today by Hasbro.
Pit was created by Edgar Cayce,
who later found fame for his psychic
predictions, but it was most likely based
on the game Gavitt’s Stock Exchange,
which was invented in 1903 by Harry E.
Gavitt. e game’s title comes from the
Chicago Board of Trade (known internally
as ‘e Pit’) and it is intended to be a
simulation of the open outcry commodity
trading which took place there. It’s quite
easy to see why Pit was a big hit in the early 20th
century; it was an era where parlour games were
popular and Pit is designed for several players – it’s
noisy, fun and ideal for parties.
e game is for between three and seven players
and the deck of cards represents seven dierent
commodities: wheat, barley, corn, ax, hay, oats and
rye. ere are no turns in Pit but rather all players play
at once, creating a noisy atmosphere representative of
open outcry trading; if you stay quiet in Pit you’re not
going to win.
e aim is to try to collect a full set of nine cards of a
single commodity by trading with fellow players, thus
cornering the market. When this happens you lay down
your cards and collect the points indicated. Versions of
the game from 1970 onwards were issued with a bell,
similar to a hotel desk bell, to signal the start of trading,
at which point everyone starts advertising what they
have to oer – hence the noise. All trading is blind in
respect of commodities so you just shout how many

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PIT: BULL & BEAR


Phil Robinson is a game
historian and the founder
of the Museum of Gaming,
an organisation that
explores and documents
the history of gaming
through its collections,
exhibitions and research.

98 April 2019 tabletopgaming.co.uk


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PIT: BULL & BEAR

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