CAR
QFour wheels are faster than
two legs. In this form Yoshi can
also dodge enemies and reach
greater heights by adjusting his
wheels’ suspension.
HELICOPTER
QWho needs a blue winged Yoshi
when you’ve got rotor blades?
This form can fly freely through
the air for a limited time, though
you do need to beware of inertia.
SUBMARINE
QThis one’s a bit of a belter – not
only does Yoshi get freedom
of movement underwater,
he also gets the ability to fire
torpedoes at his enemies.
MOLE TANK
QWe really dig this particular
transformation. [Nick, please
collect your P45 from reception
- Ed.] As you’d expect, it allows
Yoshi to create tun nel s.
TRAIN
QBecoming a train allows Yoshi
to travel along tracks. Thankfully
realism is left to one side, so it
doesn’t cost him all his coins and
he’s never replaced by a bus.
Yoshi can take five different forms
aer entering a Morph Bubble – but
what do they all do?
MORPHIN’
TIME
Yoshi’s Island was released in August 1995 in
Japan, and releases in North America and Europe
followed in October 1995. The game received
universal acclaim upon its release. Nintendo
Magazine System gave it 97%, with Simon Clays
commenting that it was “about the best game
I’ve ever had the pleasure to play,” with his only
complaint being that the graphics were “slightly
immature”. Tony Mott awarded the game 94%
for Super Play and praised it for its variety, noting
that “You never know what’s just around each
corner, but you know that it’ll be something worth
seeing.” However, he felt that the game’s linear
progression was disappointing by comparison
to Super Mario World’s wealth of secret exits
and stages. Edge’s review scored the game
9/10, crediting the Super FX2 chip with “some
wonderfully inventive touches which make each
new level a reward to the player.”
The game was later converted to Game Boy
Advance as Super Mario Advance 3: Yoshi’s Island,
and that version has since been made available
for 3DS and Wii U. Of course, despite Yoshi’s solo
success Mario was soon back on top. Although
the developers felt that they’d pushed Mario to his
2D limit, new hardware meant that Nintendo had
already figured out what to do with its headline
star. Less than a year later, Mario returned in the
groundbreaking Super Mario 64, which many of
the Yoshi’s Island staff also worked on. But as a
swan song for an era in which 2D gaming was
still the primary concern of the world’s most
prominent game developers, you couldn’t ask
for much better than Yoshi’s Island. The game
established Yoshi as a platform star in his own
right and is still considered to be one of the
greatest of all time, frequently showing up in lists
of the best games ever, including Games™’s top
100 in 2010 and our own readers’ top 150 in 2015.
W
ith that in mind, we’ll leave the last
word to the developers – why do they
think that the game is still so beloved
by players? “I think maybe it has
something to do with the appeal of the gameplay;
Yoshi offers this unique ability to gobble up
enemies, turn them into eggs, and then throw
those eggs,” says Tezuka. “For the Yoshi series,
we wanted to convey Yoshi’s warmth of character.
The adorable voice and our leaning towards
hand-made visuals has all added up to create the
character’s uniqueness, and I think it’s maybe
these things that players are drawn to.”
“It wasn’t easy creating Yoshi or Yoshi’s Island,”
says Hino. “We competed in the team to see what
were the most amusing or fun things we could
draw, and laughed together as we thought up
strange enemies and level features, knowing we
had a bit more freedom to do so because it wasn’t
a Mario game. Even the programmers jumped
on board and worked really hard to achieve our
ideas. I think the fondness people have for the
character and the game is because we managed
to give form to all this passion we had. A long time
has passed since then, but even now designers
continue to develop Yoshi with all kinds of
different interpretations, such as handicrafts,
worlds made of yarn and so on. I’m really
happy to see people still continuing to enjoy
playing with Yoshi.”
doesnt costhim all hiscoinsand
he’s never replaced by a bus.
prominent game developers, you couldn t ask
formuch betterthan Yoshi’s Islanddd. The game
established Yoshi as a platform star in his own
worlds made of yarn a
happy to see people st
playing with Yoshi.”
SLOT MACHINE
QThis fruit machine will give you extra
lives if you can match the symbols on
the reels. You don’t even need to pay
10p to play – bargain.
WATERMELON
SEED SPITTING
CONTEST
QBattle against a foe by shooting
watermelon seeds at them.
POPPING
BALLOONS
Q. Your job is to pop these baloons to
try to find a hidden item before your
opponent does.
GATHER COINS
QCoins are fired out of a cannon high
above the arena, and it’s your job to
collect them. You can jump on your
opponent to hinder them, too.
THROWING
BALLOONS
QInput button commands to throw a
water balloon at your enemy. If it pops
in your hands, you lose!
ng or fun things we could
gether as we thought up
evel features, knowing we
m to do so because it wasn’t
he programmers jumped
really hard to achieve our
ness people have for the
me is because we managed
passion we had. A long time
, but even now designers
oshi with all kinds of
ns, such as handicrafts,
and so on. Iand so on. Im’mreally really
till continuing to enjoy
»[SNES] You’re not going to get past the massive
Nep-Enut by jumping, so it’s best to feed him an egg.
RETRO GAMER | 29
THE MAKING OF: YOSHI’S ISLAND