WIZBALL (ZX SPECTRUM)
Q Simon Butler helped me with the initial layout
when we worked out how to translate Bob
Wakelin’s artwork to fit the Spectrum’s display. It
pops up when retro gamers are asked what their
favourite Spectrum loading screen is, which I’m
terribly chuffed about.
Steve left while Wizball was still
incomplete. One day he just didn’t turn
up for work and was never seen by
anyone at Ocean again. The game was
finished off by Paul Owens, another
Z80 programmer, and released late.
It had plenty of features that hadn’t
been implemented and went out to
the shops, in my opinion, unfinished. I
wasn’t happy... but it was my first, and
definitely not my last, lesson in the
unpredicable nature of the industry, but
that’s a story for another time.
All art and images belong to Mark R
Jones, look out for his first book about
Ocean Software later this year.
» I translated Bob Wakelin’s amazing Wizball ar t to the Z X Spectrum’s
display, and feel I did a great job.
was still
ust didn’t turn
er seen by
he game was
s, another
eased late.
hat hadn’t
from the screen in order to translate
them onto the Spectrum. The only
headache I was currently having was
trying to get the impressive Mount
Rushmore graphic translated across.
The C64 version looked amazing so
my Spectrum equivalent had to be
spot on as well. After a few hours
of tinkering about my version was
looking rather pathetic. Having spent
a whole morning trying to do it by
hand I had a brain wave and found a
solution that involved a bit of cheating.
I affixed a piece of acetate to the
Commodore 64 screen, played the
latest Wizball demo and paused it
when Mount Rushmore appeared.
I then traced the graphic onto the
acetate with a pen then stuck the
acetate onto my Spectrum monitor
and drew round the traced image onto
the blank screen. Once I had drawn
the main shape on the Spectrum
I then filled in the detail using the
traditional method. It was crude, but
it worked.
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ate Bob
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ed what their
s, which I’m
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RETRO GAMER | 49