Q The two-stick layout for
Robotron
came about because Eugene’s arm was in plaster after an automobile
accident and he wanted to improve upon
Berzerk
’s
control scheme.
Robotron: 2084 fact
E
ugene Jarvis certainly didn’t like to be conventional when it came to control setups for his numerous arcade games.
In our last issue we looked at the challenging layout
of
Defender,
with its distinctive five-button layout, and this time
we’re going in the complete opposite direction by focusing on a game of Eugene’s that has no fire buttons at all.
Whilst
Robotron
’s setup is certainly unusual for the time, it
certainly wasn’t original as Taito’s
Gun Fight
beat it to the punch
by a good six years. Having said that,
Robotron
’s identical-looking
sticks are a lot more pleasing to the eye than the configuration used by Taito, and they feel a lot nicer, too. And it’s important that
Robotron
’s joysticks are comfortable to the touch, as you’ll be
using them a lot.
Robotron
is an extremely physical game; those
sticks need to put up with a lot of abuse as you’re constantly being assaulted by enemies from all sides, and those two controllers are your only way out. You know when you’ve had a game of
Robotron
because it was one of the few arcade games
DEVELOPER: of the time that challenged your brain as well as your stamina.
Vid Kidz
YEAR:
19 8 2
Robotron: 2084