Q The two-stick layout forRobotroncame about because Eugene’s arm was in plaster after an automobileaccident and he wanted to improve uponBerzerk’scontrol scheme.Robotron: 2084 fact
Eugene Jarvis certainly didn’t like to be conventional when it came to control setups for his numerous arcade games.
In our last issue we looked at the challenging layoutofDefender,with its distinctive five-button layout, and this timewe’re going in the complete opposite direction by focusing on a game of Eugene’s that has no fire buttons at all.WhilstRobotron’s setup is certainly unusual for the time, itcertainly wasn’t original as Taito’sGun Fightbeat it to the punchby a good six years. Having said that,Robotron’s identical-lookingsticks are a lot more pleasing to the eye than the configuration used by Taito, and they feel a lot nicer, too. And it’s important that
Robotron’s joysticks are comfortable to the touch, as you’ll beusing them a lot.Robotronis an extremely physical game; thosesticks need to put up with a lot of abuse as you’re constantly being assaulted by enemies from all sides, and those two controllers are your only way out. You know when you’ve had a game ofRobotronbecause it was one of the few arcade games DEVELOPER: of the time that challenged your brain as well as your stamina.Vid Kidz YEAR:19 8 2Robotron: 2084