ULTIMATE GUIDE: ROAD RUNNER
RETRO GAMER | 61
Before the coin-op there was...
something different.
ROAD RUNNER 5200
T
he Atari coin-op was not the first game to use the
Road Runner licence. In 1983 a title was put into
development for the Atari 5200 console that married the
Road Runner chase scenario with a slide block puzzle
game, and the result was not unlike the Konami coin-op
Loco-Motion. Here players were on the side of Wile E and
they had to manipulate the game board pieces to ensure he
chomped more birdseed than Road Runner. It made zero
sense and was such a peculiar use of the licence that the
game was unsurprisingly smothered before it had chance
to snatch a breath. Years later the unfinished prototype
was discovered and shared, so you can now at least play
the game – and quickly realise that there was far more
appropriate uses of the licence.
Plenty of video
recordings were
taken so I could use
them as reference
back home
Sean Townsend
the amount of time and money already spent on Road
Runner meant that the game itself was saved. Ed
Logg left the project at this point and he was replaced
by Mike Hally of Gravitar and Star Wars fame.
M
ike’s job was not to redesign the
game but to convert it to run on
Atari’s System 1 hardware – a new
spec that allowed games to be
easily interchanged. The sprites already existed,
so it was primarily a case of recreating the cartoon
backgrounds from the LaserDisc using the System 1’s
256-colour display – a job which Atari artists Sam
Comstock and Mark West handled with aplomb.
An impressive parallax-scrolling effect was added to
complete the cartoon look. The original LaserDisc
audio was replaced by chip music, and the cartoon
attract mode and intermissions had to be chopped,
but overall the System 1 version of Road Runner was
admirable close to the LaserDisc prototype.
There was a key difference to the gameplay,
however. In the prototype the birdseed that littered
the route was only there to boost your score, but in
the released version Road Runner would ‘faint’ and
lose a life if a total of five birdseeds were missed.
This made the game much harder overall, and was
no doubt a business decision designed to keep the
quarters flowing. It was a fairly short game, featuring
four stages that looped indefinitely (with the difficulty
increasing with each loop), so the birdseed challenge
ensured that players could not exhaust the game with
little effort – or expense.
Road Runner belatedly arrived in arcades in 1986,
around two years after the project was started. It was
available as a dedicated upright cab or as a conversion
kit for Atari’s existing System 1 games such as Marble
Madness, Peter Pack Rat and Indiana Jones And The
Temple Of Doom. The marquee and control panel
featured memorable artwork from the cartoon, and
the catchy (and loud) rendition of the Sabre Dance
movement that played over the attract mode certainly
drew attention to the machine.
Brit publisher US Gold saw the appeal of the game
and grabbed the home licence in 1987. “It was an
obvious choice because everyone knows Road Runner
and it’ll sell,” US Gold’s Tim Chaney told the games
press at the time. “It’s also an easy conversion. There’s
no point in licensing something that’s unconvertible.”
He went on to make reference to Gauntlet, another
» [Arcade] Riding his volatile Acme rocket, Wile E tries in vain to swipe Road Runner.
Acme Rocket
Rollerskates
Running
Wile E
Meep
Meep
Meep
Meep
Sprinting
Wile E
Meep
Meep