2019-04-01_Retro_Gamer

(singke) #1
LORDS OF CHAOS
QReleased for 8-bit systems in 1990 and 16-bit systems in
19 91, Lords Of Chaos was a sequel to Chaos: The Battle Of
Wizards, released in 1985. You play as a wizard who could
cast spells and summon creatures to fight alongside them.
The game saw Mythos continue to infuse its strategy with
role-playing elements.

LASER SQUAD
QA turn-based tactics game that first released on the
ZX Spectrum, Laser Squad was Mythos’ first release and
featured many of the elements that would eventually make
it into the X-COM series, including action points, a squad-
based combat system and a morale system that could see
soldiers panicking and the player losing control.

a significant one, leading to what would be the most
important period in the company’s history.

A


fter running out of money, Julian started
doing some database programming on the
side, while Nick finished the demo for Laser
Squad 2 on Atari ST so that Mythos could
start looking for a new publisher. Their number one
choice was Microprose. “We thought it was unlikely
that they would take us on, because we thought
Microprose was the best computer games company
in the world,” remembers Julian. “But they did, partly
because Steven Hand, who was one of the designers
there, was a really big fan of Laser Squad and he lobbied
pretty hard for Microprose to take the game.
“Microprose wanted some changes,” Julian
continues. “The main thing they were obsessed about
was how can we make a game like Civilization, that has
as big an impact as Civilization, because Microprose UK

FIVE DEFINING GAMES


» [Amiga] Summoning creatures like demons, beasts and vampires to do your bidding
rather than doing the work yourself is the way to go in Lords Of Chaos.

» [Amiga] The 16-bit versions of Lords Of Chaos were a big graphical update over the Spectrum original.

Q Mythos Games is founded by Julian
Gollop, his brother Nick and their father.

Q Mythos Games’ first title Laser Squad is
released for the ZX Spectrum. It would later
be ported to Commodore 64, Amstrad CPC,
MSX, Amiga, Atati ST and PC.

Q The sequel to one of Julian’s earlier
games, Chaos: The Battle Of Wizards, Lords
of Chaos was released for ZX Spectrum,
Commodore 64 and Amstrad CPC.

Q 16-bit versions of Lords Of Chaos
were released for the Atari ST and
Commodore Amiga.

Q A demo for the game that would become
UFO: Enemy Unknown, Laser Squad 2, was
completed.

Q Spectrum Holobyte aquires Microprose
shares from Bill Stealey and orders UFO to
be cancelled. The order is ignored.

Q Mythos’ most famous and influential
game, UFO: Enemy Unknown, is released.

Q A sequel to UFO, X-COM: Terror From The
Deep, is released. Mythos is not involved,
licensing the code to Microprose for it to
develop the game internally.

Q Early work begins on Magic & Mayhem,
but the company’s focus is on developing
an X-COM sequel.

Q A third X-COM game, this time developed
by Mythos, is released in the form of
X-COM: Apocalypse.

Q Mythos returns to a fantasy setting
with RTS title Magic & Mayhem, published
by Virgin.

Q Titus Interactive, who had bought
Virgin from Interplay, cancelled Mythos
next project, The Dreamland Chronicles:
Freedom’s Ridge, forcing the company to
close down.

1988


1991


1997


1998


2001


TIMELINE


1993


1994


1990


1995

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