VANCOUVER,
BRITISH COLUMBIA
QAs the first stage, this is
naturally the easiest with only
one lane of traffic and fewer
obstacles to avoid.
SAN DIEGO,
CALIFORNIA
QThere are a lot of cars on
these dusty roads, which can
be a big bonus for those with
great slingshotting skills
LOS ANGELES,
QDrivers will start popping
their trunks on this stage,
so you’ll need to duck when
skitching to avoid being
thrown off.
SEATTLE,
WASHINGTON
QThe cops start to show up
here, lanes are closed into
single-line traffic and enemies
carry weapons.
WASHINGTON
DC
QThere’s a lot of crap on the
floor in Washington, it seems,
so you’ll need to be careful
where you stop.
CHICAGO,
ILLINOIS
QNot the longest track on the
game, but certainly a challenge
when combined with the
difficulty of the enemies.
DETROIT,
MICHIGAN
QFor the bonus stage you’ll
need to fight a lot, and many
of the skaters have pretty
powerful weapons.
NEW YORK,
NEW YORK
QThe final stage and obviously
the toughest of them all. NYC
taxi drivers don’t want you
grabbing onto their cars.
DENVER,
COLORADO
QTricks are the goal of this
stage, with trucks and trains
required to launch yourself
over making their debut.
SAN FRANCISCO,
CALIFORNIA
QNo jumps at all on this
one, just a lot of sharp bends
meaning there’s need for care
when slingshotting.
TORONTO,
ONTARIO
QDual-lane bumps make an
appearance on this stage, the
perfect opportunity to score
some bonus trick cash.
MIAMI,
FLORIDA
QThe thrill of racing towards
the beachside is strong here,
but the track can take a turn for
the worst quite suddenly.
DEVELOPER:
EA CANADA
PUBLISHER:
ELECTRONIC ARTS
RELEASED:
19 94
PLATFORM:
MEGA DRIVE
GENRE:
RACING
IN THE
KNOW
QThere s a lot of crap on the
floor in Washington, it seems,
so you’ll need to be careful
where you stop.
CHICAGO,
ILLINOIS
QNot the longest track on the
game, but certainly a challenge
when combined with the
difficulty of the enemies.
Q n o p N Q t t g
MIAMI,
FLORIDA
QThe thrill of racing towards
the beachside is strong here,
but the track can take a turn for
the worst quite suddenly.
The concept was simple: a racing game that didn’t
use supercars and motorbikes, but instead the
thrill of launching yourself forward by using the
speed of another vehicle. “It was kind of a mix of
different things,” adds Dave of the initial game’s
idea. “We started mapping out this national or
international racing event that was underground.
Grabbing onto the back of cars and buses in
rollerblades is still not legal so we gave it this
underground feel of races that were taking place
across different parts of Canada and the States.”
The advantage of being part of the Electronic
Arts machine meant that the company as a whole
could share among the various in-house studios,
and with Road Rash having been released in 1991
and proven to be popular, the direction of this
new idea was obvious. “Because of the way that
the concept was going, we talked to the team that
made Road Rash and got hold of the engine and
started doing some early prototypes,” says Dave.
“And so the combat was already there, you could
grab onto things and hit each other, but we had to
get the hitching working right. So we figured that
because it was this underground thing, there was
this no-holds-barred mentality – you did what you
had to do to win the race. So we added in a lot of
those elements and built on a lot of what Road
Rash was doing.” Dave suggests that the idea was
to separate itself from what its predecessor had
been doing so that “it wouldn’t be just another
Road Rash game”, and this is where the core
gameplay mechanic of grasping onto vehicles to
build momentum and fling yourself ahead was
devised. “We wanted particularly to make it so
that it wasn’t just a case of putting your finger
on the accelerator, you had to use the vehicles to
slingshot and gain speed. If the slingshot didn’t
work, I don’t think it would have been a fun game.”
Interestingly, the team behind the game ended
up using real-world reference points to get a sense
of believability about the game, and even went to
the local skate park to chat to some of the people
that were into the craze of rollerblading. “We had a
guy that was doing a lot of rollerblading at a skate
park and putting up with a lot of grief because of
that,” recalls Dave. “They had created an enclosed
trick park, if you could call it that, that was open to
both rollerbladers and skateboarders and [we]
» [Mega Drive] If other racers are fighting each other, that sometimes
gives you the chance to sneak on by without danger.
Skitchin’ USA
What to expect from each gnarly stage
RETRO GAMER | 71
THE MAKING OF: SKITCHIN’