talked to those guys quite a bit about the types
of tricks that they were able to do, and that sort of
thing.” This is where the idea to implement tricks
into the game came about, enabling a fun third
layer of gameplay on top of the racing and combat
that had been brought over from the Road Rash
engine. Dave explains that this led to the inclusion
of secrets behind billboards or at the top of jumps.
But these rollerbladers even provided assistance
when it came to capturing the right ‘look’ of the
animation, an aspect of the game that it would
later go on to be highly-praised for.
“When it came to looking at what the
animations would look like and what the tricks
were, we actually brought some of those guys into
a warehouse, had a little Fiero that they could hold
onto the back of and had ramps and stuff with
mats, and we actually did the tricks and recorded
them and rotoscoped it so that it looked real for
the animations.”
An equal amount of effort and detail was put
into the locales, too, with an intention to create a
unique identity to each stage. “We tried to take
cities that we thought were interesting, cities
that had a specific feel to them,” explains Dave.
“Vancouver had a very specific style of house
that was along some of the roads that we
were able to incorporate. New York has a
bigger city feel to it, so we were able to find
cities that were different enough from each
other that gave it a different feel as you
were moving from city to city.” The team
also considered the likes of The Great
American Road Race or Cannonball Run,
we’re told, to help them think about the
cities that it needed to include. But when
it came to actually mapping out each
stage, the team at EA Canada found
doing so by hand helped it get a sense of
the right progress. “We had to draw it out
on paper first just to kind of look at what were the
art elements that we would need to add in to dress
it up to look more like wherever it might be. We
tried to map out a rough trail of the types of things
that we would want the player doing through the
map on paper and then put it into this engine and
then created it much like you would if you were
creating a Hot Wheels racetrack, piece-by-piece as
you move your way through.”
his allowed Skitchin’ to create a ‘cool’
attitude that was very in-keeping with the
Nineties, leveraging the Seattle grunge
music that was popular at the time and the
use of graffiti helped to create a very particular
identity to the game, though EA didn’t necessarily
think it was quite distinct enough at first. “Being
part of EA, it’s not just a case of going ahead
and making whatever we want,” reveals Dave.
“There are approval processes that you have
to go through. And in the initial versions of the
game a lot of the comments we got – especially
because we were working with the Road Rash
team – was that it felt a little too similar to Road
Rash, and what could we do to differentiate it?”
This was where the emphasis for the slingshotting
mechanic was nailed down, but it also lead to the
implementation of the RPG-like mechanics where
» [Mega Drive] The cit y levels were overcast and more muted in
their palet te, an intentional means of recreating a cer tain vibe.
Avoid these Skitchin’ endings
LOST THE RACE
QIf you aren’t able to at
least make it into the top
six of the leaderboard, then
you’ll not be able to progress
onto the next stage. If you
don’t have the necessar y
funds to pay for another entr y fee – which is hard to do –
then it’s game over for you.
ENERGY
RUNNING OUT
QThis is likely to happen
especially on the later
stages, but if you run out of
health – whether you are
hit by a car or smacked by
a baseball bat – then the race is over. You’ll need to keep
enough money for the medical fees to continue on.
CAUGHT BY
POLICE
QThe police will appear
periodically throughout the
game, and they can be tricky
to avoid. Skitching can lead
you to getting busted, so you
need to make sure you’re slingshotting as soon as you
can, other wise you’ll need the bailout money.
CAN’T REPLACE
SKATES
QNot paying enough
attention to the state of your
skates can cause them to
blow out. In the later stages,
the professional wheels and
the skates themselves can be quite costly – so it’s good to
stay on top of any potential damage.
» [Mega Drive] New elements were introduced
into each level as you progressed, giving the player
something new to adapt to.
AidtheseSkitchin’ endings
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