2019-04-01_Retro_Gamer

(singke) #1

IN THE


KNOW


W


e feel that Pixar’s
Wall-E owes
Vectorman
something of
a nod. On the Mega Drive, Sega’s
bouncy robotic hero was cleaning
up Earth a decade before Pixar’s
lovable hero. Five years before Wall-E,
though, an attempted Vectorman
PlayStation 2 reboot in the
early Noughties didn’t go
as planned for developer
Pseudo Interactive.

Earth in a fully 3D environment. Also,
the character sported the floating orb
design that was seen in the original
Mega Drive iteration, and he even
danced along with the soundtrack’s
beat. The reboot’s design focus was
on collectibles and platforming with
light shooting, the three hallmarks of
the Mega Drive originals.
Development continued on this
path for three to four months. Sega
then switched producers. That led
to a group focus test of Pseudo’s
work to that point. It didn’t go well.
“The majority of the younger target
demographic, because they had
no knowledge of the IP, could not
wrap their head around why a robot
would be made of floating balls. The
aesthetic confused the hell out of
them,” says Cord.
That focus test sealed Vectorman’s
fate, but not immediately. With test
results in hand, Sega’s producers
began asking for changes around New
Year period of 2002. “That producer,

Producer Cord Smith explains what went wrong


with the attempted PlayStation 2 reboot of a cult


Mega Drive favourite


» [PS2] This
iteration of the
character is a far
cr y from the float y
design seen in
the Mega Drive
originals.

though
P
e
a
P

» [PS2] Though Halo was a clear inspiration,
Vectorman was to utilise a third-person perspective.

» [PS2] Is that Halo, or a cynical corporate-driven rip-of f?
It ’s the lat ter, unfor tunately.

Fresh from the cel-shaded
mayhem of Xbox title Cel Damage,
the 20-person team at Pseudo began
pitching seed demos. With its physics
engine at work, Pseudo’s early work
on a rebooted Vectorman impressed
executives at Sega, enough to
greenlight a prototype. “It hearkened
back far more to the original at that
time. That’s what got Sega’s attention.
They were like ‘wow, this has merit’.
It’s a passion project for [Pseudo],”
says producer Cord Smith.
With the approval from the
publisher, Vectorman started coming
to life. “At the beginning, since it’s
our generation that knows Vectorman,
it was simply ‘if it ain’t broke don’t
fix it’,” says concept artist Ted
Kim. “There was a lot more of the
Cel Damage DNA in terms of the
lightheartedness,” remembers art
director Gary Snyder.
The Vectorman prototype retained
the established environmental theme,
with a plan to stretch the story beyond

 PUBLISHER:^
SEGA
 DEVELOPER:^
PSEUDO INTERACTIVE
 SYSTEM:^
PL AYS TATION 2
 DUE FOR RELEASE:
2004

d th


VECTOR MAN


»[PS2]Thiis

WHATEVER


HAPPENED


TO...


GAMES THAT NEVER
SAW THE LIGHT OF DAY
Free download pdf