2019-04-01_Retro_Gamer

(singke) #1

SELECTED TIMELINE


GAMES
QCHUCK NORRIS SUPERKICKS [1983]
VIC-20/C64
QROBIN HOOD [1983] VIC-20
QMINDSHADOW [1984] APPLE II/C64
QTHE TRACER SANCTION [1984] APPLE II/C64
QBORROWED TIME [1985] APPLE II/C64
QTASS TIMES IN TONETOWN [1986] APPLE II/C64
QBARD’S TALE I [1986] APPLE II/C64
QBARD’S TALE III [1988] APPLE II/C64
QWASTELAND [1988] APPLE II
QDRAGON WARS [1989] APPLE II/C64/PC
QOUT OF THIS WORLD [1992]
APPLE IIGS/SNES/MAC/3DO
QWOLFENSTEIN 3D [1995]
APPLE IIGS/SNES/MAC/3DO
QDESCENT [1995] PC
QDOOM [1996] 3DO
QQUAKE II [1999] MAC
QHERETIC II [2002] MAC
QMEDAL OF HONOR: PACIFIC ASSAULT
[2004] PC
QMEDAL OF HONOR: EUROPEAN ASSAULT
[2005] PS2/XBOX/GC
QHALF-LIFE [UNRELEASED] MAC
QGOLDENEYE: ROGUE AGENT [2005]
PS2/XBOX/GC
QCOMMAND AND CONQUER 3: TIBERIUM
WARS [2007] MAC/PC/XBOX
QALVIN AND THE CHIPMUNKS [2007]
PS2/WII/PC/DS
QKINECT [2010] XBOX 360

and I couldn’t afford to destroy my
livelihood. So when people started giving
me this nickname of ‘Burger’, it was the
perfect way for me to have a name I could
carry with me to the day when I would finally
come out. People wouldn’t wonder, ‘Who’s
this Becky person?’, they’d go ‘Oh, Burger!
We know Burger!’

So you always knew you were Becky?
Oh yes, ever since I was a little girl. When I
first confessed it to my parents, I was beaten
almost to death. So I kept it quiet and it’s one
of the reasons I don’t talk about my family anymore.

Is it why you left home when you were just 17?
I’d already ran away when I was 15 and lived behind a
dumpster for a couple of months. Then I found out my
parents were divorcing. My dad, who was the main
source of my problems, wasn’t around anymore, and
I kind of tolerated my mom so I moved back in with
her. I’d already dropped out of school by then and was
working at JC Penny and at the arcade. Then I entered
that competition and the rest is history. I could leave
home and not deal with any of that family baggage.

You travelled from West Coast to East Coast and
joined Avalon Hill in Maryland to code Atari 2600
games. Do you remember that as a happy time?
I remember lying about my age because you have to
be 18 to sign a contract, but yes I was quite happy. I
was being paid to do something I’d have done for free!
Avalon Hill had several properties around Maryland and
I had a room in one of them. Downstairs was a kitchen
and a large, open development room with this long
table and we all worked there, coming up with ideas
for games like Out Of Control and London Blitz.

You then landed a job back in California with
Atari... but only for two weeks!
Yeah, they fired everybody, including the guy that
hired me! I remember being assigned my desk and a
guy giving me code and telling me I was working on
Robotron for the Atari 400. Then, nothing. I didn’t get
any more supervision. I suppose the management knew
about the layoffs. Two weeks later, I arrived at work and
heard people crying and walking around with boxes.
On my desk was an envelope with my pay and a note
saying, ‘Thank you for your work at Atari.’ I looked round
and said, ‘Erm, I guess I’ll be going then...’ to no one in
particular, jumped in my pick-up truck and drove away.

At least you could put ‘programmer at Atari’ on
your CV.
Actually, I got my next job at a company called Boone
because I was a 2600 programmer and they wanted
these Atari games converting to the C64 and VIC-20,
games like Robin Hood and Chuck Norris Superkicks.

It must have been a challenge rendering the
mighty Chuck Norris on such limited hardware.
Well, the VIC-20 at least had 2-bit sprites, one more
than the Atari, but he was still just a white silhouette
of a man... [bursts into Queen’s Bohemian Rhapsody]
Scaramouche, Scaramouche! To be honest, all Boone
cared was being able to send off the final ROMs to
Xonox, the games division of K-Tel, so they got paid.

Did you get paid well?
Oh no, they paid me shit. But remember, my only
reference was working at JC Penny and an arcade so I
thought minimum wage was what they paid for all jobs.
Then we all got fired because the owner, Mike Boone,
didn’t want to do videogames any more. He wants to
sell popsicles at swap meets.

Sorry, you mean ice creams at what we’d call car
boot sales?
Yeah. He figured people would be there on hot summer
days and he did some numbers... though actually, he did
do the right thing, because after that didn’t work out, he
got into selling whiteboards and made millions.

This must have led to you forming Interplay?
We were all saying, ‘Well, we’ve been canned. What we
gonna do? Hey, why don’t we make our own company!’
It was Brian Fargo, Troy [Worrell], Jay Patel and myself –
we were the ones making the games. Fargo got this guy
Chris Wells to invest $25K and that was our seed to set
up Interplay. Wells-Fargo... the jokes write themselves! I
was kind of isolated from the business side and I had no
»^ [PC] The third Bard’s Tale game was three times the size of Bard’s Tale II, and it introduced automapping to the series. interest in it. I just wanted to make cool stuff.

I wanted to play as a


female character, and


I didn’t want to be told


women didn’t play


these games
Rebecca Heineman

92 | RETRO GAMER

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