PC World - USA (2020-06)

(Antfer) #1
68 PCWorld JUNE 2020

REVIEWS TESTED: MINECRAFT


ray-tracing hardware built-in.) This article will
only tackle visual comparisons and
performance concerns.
Long story short: My god, it’s gorgeous.
Most ray-traced games, such as Control
and Metro: Exodus, embrace the technology
in a hybrid manner. A couple of effects in
those games use real-time rays for added
fidelity—more lifelike shadows or reflections,
for example—but the vast majority of the
visuals are rendered using traditional

rasterization
techniques. (Our
explainer to the
DirectX Raytracing
API (go.pcworld.
com/dctr) goes
into far more detail.)
But Minecraft, like
Quake II RTX before
it (go.pcworld.
com/qke2), opts
for full-on path
tracing instead. That
means all lighting in
the game happens
with rays, delivering
incredibly realistic
shadows, lighting,
reflections, and
more.
Heck, you can
even see colors
reflected off other
solid surfaces, as shown below. Look at how
the pink and yellow hues from the colored
blocks reflect off the marble stairs.
The Minecraft beta adds “physically based
materials” that react to the realistic ray-cast
lighting. In the standard version of the game,
textures have only two material states: Color
and opacity. Ray traced worlds support
materials with not one, not two, but four
additional states: Metallic, normal, emissive,
and roughness.

RTX on.

RTX off.
Free download pdf