shooter. The first Garden Warfare was
released in 2014 and the second in
2016, and both seemed to be strong
successes for EA, so it could well be
the right time to continue the series.
Star turn
News on EA’s stable of Star Wars titles
is a little more troubling. First off, the
company has cancelled its untitled
single-player open-world game. This
project originally started life in 2013
at Visceral Games, as a story-driven,
linear adventure under the direction
of Uncharted co-creator Amy Hennig
and Assassin’s Creed co-creator Jade
Raymond. But it was first cancelled in
2017 when that studio was suddenly
closed for good.
Both Hennig and Raymond have
since left EA, and the project
was salvaged and retooled by EA
Worldwide Studios into an open-world
game, intended to have a longer
lifespan and more freedom for players
than the original vision – but now
that version has been cancelled,
too. Reportedly, the project’s being
reworked again, with a tighter focus
and smaller scale that EA hope will
allow it to finally launch in 2020.
The publisher has also revealed
that it’s aiming to release Star Wars
Jedi: Fallen Order in autumn 2019.
Announced at last year’s E3, all we
really know about this title is that it’s
third-person, and under development
by a newly formed team at Respawn
Entertainment, with only a logo
shown at its initial reveal. We were
certainly left with the impression that
it would still be a long way off, so a
2019 release date seems ambitious
- but Apex Legends has proven that
Respawn can be unpredictable.
EA’s overall relationship with the
Star Wars licence seems increasingly
difficult. When the company made its
exclusivity deal with Disney in 2013,
it seemed a no-brainer – with a new
trilogy coming, the franchise was set
to be more relevant than ever, and a
long history of great Star Wars games
proved the concept. But in the time
since, it seems to have become more
a burden than a boon to EA.
While mobile title Galaxy Of Heroes
and pre-existing PC MMORPG The Old
Republic appear to be ticking along,
the publisher has only released two
Star Wars games for consoles in the
six years since the deal: Battlefront
and Battlefront II. The former, despite
pre-release excitement, received
mixed reviews; the latter was a PR
disaster, criticised so widely for its
microtransactions that EA was forced
“Star Wars
seems to have
become more
a burden than a
boon to EA”
ABOVE Star Wars
Battlefront II’s
lootboxes and
slow progression
system proved
hugely
unpopular.
OXM
SAYS
INSIDER ELECTRONIC ARTS
Just when we though, a)
Fortnite can’t be beaten and,
b) nobody needs another
battle royale, Apex Legends
came out of nowhere. It’s
proof that you don’t need
licensed franchises to
capture gamers’ hearts and
minds. Good move, EA.
Chris
Burke
Apex Legends’ surprise
launch was a great move, but
EA needs to be careful how it
handles the game’s sudden
success. Its business model
first, gameplay second
strategy has run too many
iconic franchises into the
ground – it’s time to change.
Robin
Valentine
The sudden announcement
and release of Apex Legends
was an incredibly good move.
By doing it this way, EA
circumvented the inevitable
backlash it would have got
for appearing to follow trends
by putting out a battle royale
game. Smart.
Adam
Bryant
010 THE OFFICIAL XBOX MAGAZINE