OXM
SAYS
I’ve always loved
NetherRealm’s fighting
games, having been a huge
fan of both the MK and
Injustice series for years, so it
will be interesting to see how
they’ve pushed the fighting
mechanic for MK11 to move
the series on this time.
Chris
Burke
Character customisation was
one of my favourite aspects
of Injustice 2, so I’m happy to
see it migrate over to MK11.
I’m also keen to see how
Geras plays, I have never
known a fighting game
character to actually mess
around with the battle timer.
Drew
Sleep
I’m really digging the new
character designs. D’vorah
and Jade in particular. Where
once you had utterly
impractical outfits, you now
have get-ups that make
them look the part. I can’t
wait to see the designs for all
the other characters.
Adam
Bryant
BELOW Stabby
blood mage
Skarlet debuted
in 2011’s Mortal
Kombat reboot.
previous games. The studio set
a new standard when it came
to telling a story in fighting games
with Injustice 2, and it seems that
those same narrative sensibilities
have been brought across to MK11.
This is evident from the cutscenes
we’ve seen so far, which are
deliciously cinematic. This is thanks
to a combination of superb direction
and exceptional motion capture.
There are already a few things we
know about the story thanks to the
steady stream of information coming
from the Kombat Kast streams,
trailers, behind-the-scenes videos
and with our own hands-on time with
the game. But there’s also a certain
amount of speculation that we can
make, based on the events that
unfolded in the previous games.
A matter of time
The story takes place directly after
the events of Mortal Kombat X, which
saw the defeat of the evil Elder God,
Shinnok. After his defeat, thunder
god Raiden claimed Shinnok’s amulet
for himself but got corrupted in the
process. Although still on the side of
046 THE OFFICIAL XBOX MAGAZINE