Computer Arts - UK (2020-06)

(Antfer) #1

BEHIND THE COVER


MARK WYNNE PEEKS BEHIND THE GUIDES...


MARK WYNNE
Mark has worked in editorial
design for over 20 years,
launching and redesigning
many titles, including
the seminal video game
magazine Edge.
He’s also lectured for
The Guardian Masterclass
series on his award-winning
digital design.
[email protected]

When we knew this would be our last cover, the idea of


using this page to list our top 10 tips for cover design was
briefly kicked around the (virtual) office. But after about

half an hour of head-scratching, Art realised it didn’t
have 10 tips. All they could advise was that the glittering

wink of foils always works (we are all magpies), never ask


an illustrator to reproduce something they’ve already
done (they’ll get bored) and if your cover doesn’t look

good from two meters away, a stack of supporting
coverlines won’t help.

What we can say with certainty is that we’ve been
lucky enough to work with some of the biggest and most

exciting talents in the industry, from SPIN (“We’d rather
not use your logo...”) to Studio Sutherl& (was that Union

Jack cover a coded Brexit protest?) to Superunion (who


set fire to our cover – thanks guys). Along with a multitude
of amazing illustrators including Daniel Stolle, Hattie

Stewart and Kyle Wilkinson, it’s been an incredible cast
list that we’ve been paid to have fun with.

Finally, a huge thanks to Steve Middleton and his
incredible team at Celloglas, who from the very start

have endeavoured to make our covers stand out. From
glow-in-the-dark ink to stippled sand and even scratch

‘n’ sniff scented covers (lemon flavoured, since you
ask), Steve’s passion for print and determination to

innovate have given us more than our fair share of


memorable covers.
Maybe this is the real lesson for us to pass on: that the

best work is born from creative collaboration. Two plus
two really can equal five if you’re working with the best...
Free download pdf