PC World - USA 2020-07)

(Antfer) #1
JULY 2020 PCWorld 97

platforms, the user
experience on iOS is
across-the-board better.
Even if you don’t use
Apple’s apps, apps on iOS
are faster, menus are
smarter, and navigation is
more intuitive on iOS,
even with some of
Google’s own apps. I
might be gaining a lot
more screen with the S20
Ultra, but there’s little
point when the apps don’t
know what to do with it.



  1. AN ALWAYS-ON DISPLAY
    IS A NECESSITY IN 2020
    Apple doesn’t even offer an always-on
    display option for its OLED phones, so I
    wasn’t surprised that the LCD-based iPhone
    SE doesn’t have one. But man, do I miss it.
    It’s most glaring when I want to check time in
    the middle of the night, but it’s equally
    annoying at work when I glance over to see
    a blank screen a few seconds too late after a
    notification appears. I don’t know why
    Apple refuses to have an always-on display
    on any of its phones, but it’s a definite knock
    on the experience. The SE doesn’t even
    have the tap-to-wake option that the Face ID
    models have. I mean, who wants the whole
    screen to light up every time a message
    comes in?
    4. THE RIGHT HAPTICS
    MAKE EVERYTHING BETTER
    If you haven’t thought about your phone’s
    haptics, lately it’s probably because they’re
    not very good. At best, Android’s haptics
    are little more than vibrations that
    accompany taps and swipes to make the
    digital images on your phone feel more
    tangible, and often they’re sometimes
    either too buzzy or not buzzy enough.
    (They were so aggressive on the S20 Ultra, I
    actually turned them off.) On the iPhone SE,
    they’re an extension of the hardware and a
    subtle blending of the physical and digital
    worlds. Roll your eyes all you want, but the
    haptics and Haptic Touch on the iPhone SE
    elevate the system in a way Android phones
    just don’t.


The iPhone 11 (left) is a dark spot among a crowd of always-on displays.
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