2020-08-01_PC_Gamer_(US_Edition

(Jacob Rumans) #1

There’s a lovely fluidity to
combat animations.


Cris Tales


PREVIEW


RELEASE
TBC 2020

DEVELOPER
Dreams Uncorporated, SYCK

PUBLISHER
Modus Games

LINK
cristalesgame.com

NEED TO KNOW

Hero Crisbell can see the past, present,
and future all at once, both in battle and
while exploring the game’s beautiful,
delicately hand-animated world. Inspired
by Chrono Trigger, Final Fantasy, Persona,
and the Paper Mario series, the game
mixes tactical turn-based combat with
side-scrolling, semi-3D exploration.
Crisbell’s time manipulation
powers are useful in a scrap. Poison
an enemy and you don’t have to wait
for it to sap their health: Just jump
forward in time and they’ll take all the
damage at once. Or you can throw an
enemy into the future and watch as they
grow old, making them easier to defeat.
Although Cris Tales is turn-based, the
combat has some timing-based elements.
Press a button at just the right time,
during an attack or special ability, and
you’ll pull off a critical hit. Time it perfectly,
and you’ll inflict additional damage or even
a debuff. You can also parry and block,
which the developer says will be tricky.

CRIS CROSSED
The combat looks great, but it’s when
she’s not fighting that Crisbell’s time
powers become really interesting. Cris
Tales has a Final Fantasy-style overworld

map, which is something I miss from the
role-playing genre. And as she journeys
across this beautiful, papery-looking map,
she and her party visit an interesting city
called Saint Clarity.
This is the classic JRPG divided town,
with the rich and privileged living in the
gleaming city above, and the poor living
below. Although this idea is taken to an
extreme, with the poorer citizens
periodically being drenched by waves of
sewage from up top.
Not exactly subtle, and Cris Tales’ art is
so lovely that even the so-called slums
look quite nice, but it’s what you’d expect
from a self-described love letter to JRPGs.
As Crisbell wanders the streets of the city,
the screen is divided into three, showing
three different versions of it in the past,
the present, and the future.
This means you can see what the city
once was, and what it’ll become if it
continues along its current path. Like,
what happens if you keep dumping sewer
water on a place where people live? If you
gaze into the future you’ll see the slums
are by then fully submerged, abandoned,
and in ruins. Thankfully, it’s a future you
still have time to prevent.
There are smaller stories to find
too. On a street you see a young child
in the past, a teenage boy in the
present, and... nothing in the future.
Because he won’t survive. It’s a quietly
upsetting thing to discover, but through a
side quest you can alter the future and
save him. It’s lovely to see him alive and
well in the future afterwards.
And there are dungeons, of course.
Crisbell and her crew descend into Saint
Clarity’s sewers, as part of a quest to deal
with that sewage problem, and find
themselves in a maze of grimy waterways
filled with sentient slimes, dodging waves
of water. There’s a boss too, a massive
sludge monster, that will test your
time-bending skills.
Cris Tales is a beautiful looking thing,
and it sounds great too, with the kind of
evocative, high-energy soundtrack you’d
expect from a good JRPG. The voice
acting is a little too peppy and anime-
esque for my tastes, but I’m still really
excited to discover more ways I’ll get to
meddle with events in the past, the
present, and the future.
Andy Kelly

T


he big gimmick in the JRPG-inspired
Cris Tales is being able to control time.
Say you’re fighting an enemy clad in
metal armor. Cast a water spell on him,
fast forward time, and the armor will be rusty and
useless. It’s a neat idea in a game full of them.

A hand-animated RPG that pays
tribute to Japanese classics

POISON AN ENEMY AND YOU
DON’T HAVE TO WAIT FOR IT
TO SAP THEIR HEALTH

FIRST
LOOK

CRIS TALES


8

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