2020-08-01_PC_Gamer_(US_Edition

(Jacob Rumans) #1

A man who knows how to
pose for the camera.


Beyond a Steel Sky


PREVIEW


9


RELEASE
TBC 2020

DEVELOPER
Revolution

PUBLISHER
In-house

LINK
revolution.co.uk

NEED TO KNOW

A forest of skyscrapers and smokestacks
stretches for miles into the sky, circled by
an impenetrable wall, and the scene is well
and truly set. A boy, Milo, has gone
missing, and the trail has led Foster here.
Beyond a Steel Sky is, as you might
expect from Revolution, a fairly
typical adventure game. You talk to
people, pick up items, and solve
multi-stage puzzles to progress.
The two hours I played had the
slow, laid-back pace that I’ve come to
associate with this developer. There’s no
urgency or time pressure, leaving you to
explore at your own pace, getting a feel for
the world and the people around you.
At the end of Beneath a Steel Sky,
Foster left the running of the city in the
hands of Joey, a sarcastic but
fundamentally good-natured self-aware AI
he built as a child living in the Gap. Now,
years later, it seems Joey is regarded as
some kind of deity.
In previous demos of the game,
Revolution has only shown one area: a
freight depot outside the city gates. But in
this new hands-on preview build I’m finally
able to enter the city itself.

Foster is posing as a dead man he
found in the Gap named Graham Grundy,
whose citizen ID he transfers to a chip in
his hand. Everyone in Union City has one
of these, and pretty much everything
involves using a hand scanner.

SKY HIGH
When you enter, you’re treated to a series
of establishing shots of the city. It’s a
dramatic looking place, with a dizzying
sense of scale. Look down, and you can
see networks of buildings and streets
below the criss-crossed walkways; look up
and those smokestacks you saw from afar
in the desert seem even more massive.
Watchmen artist Dave Gibbons is
Beyond a Steel Sky’s art director, and the
game’s toon-shaded visuals do a great job
of replicating his distinctive drawing style.
I end up using Grundy’s chip to access
his apartment, where I find his wife and a
bureaucratic city official waiting.
Apparently I (well, Graham) have been
absent from work for several days, which
turns out to be a severe crime in this
supposedly utopian city.
Next thing I know I’m searching his flat
for clues about him, so I can convince
the official that I’m actually him. His
wife, clearly scared of the city
authorities, urges me to play along.
Nosing around in people’s personal
space is a staple of the adventure genre,
and I end up knowing far too much about
this dead Grundy guy.
He’s a cleaner, he has a heart implant,
and he and his wife sleep in separate
bedrooms because their relationship is,
unfortunately, on the rocks. Like the
original, Beyond a Steel Sky has a very
idiosyncratic, quirky sense of humor.
I mostly manage to convince the
official that I’m Grundy, but I slip up a few
times. A cute touch when I’m being grilled
is Grundy’s wife in the background,
miming the correct answers. When I’m
asked what my hobby is, she mimics
clicking a camera.
The bureaucrat eventually leaves, but I
can tell his suspicions have been raised.
However, before I can see what happens
next, the demo ends. Foster is convinced
Grundy was involved in Milo’s kidnapping,
but I guess I’ll have to wait for the finished
game to find out if that’s the case.
Andy Kelly

Y


ou’re introduced to Union City, the
setting for this sequel to cult point-and-
click adventure Beneath a Steel Sky, in
the first act, and it’s an impressive sight.
After trudging through a sandstorm in the Gap—a
post-apocalyptic name for the Aussie outback—
hero Robert Foster crests a sand dune and finds the
city looming ominously over him.

A new adventure from the creator
of Broken Sword

B E Y O N D A


STEEL SKY


FOSTER IS POSING AS A DEAD
MAN HE FOUND IN THE GAP
NAMED GRAHAM GRUNDY

PLAYED
IT
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