2019-03-01_Xbox_The_Official_Magazine

(singke) #1
When we see this towering figure
we’re not sure whether to put up a
fight or run for it. We decide on the
latter but quickly realise that our
only route of escape is from where
it came. We attempt to circle around
him but he grabs us, lifting us in the
air. Luckily we’ve got a combat knife
and bury it in his arm. After dropping
us we run past him, down the corridor,
barge through a couple of doors and
onto a balcony in the main hall, the
sound of the Tyrant’s boots stomping
not far behind. We quickly dispatch
a zombie shuffling to our right and
make our way down to the floor of the
main hall. The Tyrant can still be heard
in the distance but it appears we’ve

their expectations. Certain things
happen differently to how they did
originally, or they may not happen
at all. This instantly removes any
advantage seasoned players may have
thought they had and puts them on
the back foot alongside everyone else.
Everything may float upon the waves
of familiarity but the moment you
realise that you have no idea what’s
going to be behind the next door or
around an approaching corner, the
fear and tension quickly sets in.
That’s when the game can focus
on pushing the sense of terror and
suspense. A perfect example was
when wefirst encountered one of the
more formidable foes, the Tyrant.


lost him for now. It isn’t long after the
sound of the footsteps stop that we’re
in the presence of a Licker, a skinless
beast with giant razor-sharp claws,
an elongated piercing tongue and an
appetite for human flesh. A note found
earlier informed us that as the Lickers
are blind you can safely pass them by
if you’re quiet enough. As we begin to
creep ever so slowly across its path it
snarls and postures in our direction.
We’re certain it’s spotted us and have
the urge to run, but we resist.

Star killer
Suddenly we’re filled with dread as
we hear the Tyrant’s heavy footsteps
behind us and the door we just
passed through crashes open. We run.
As soon as we do, the Licker screams
and launches towards us, slashing
at our back and knocking us down.
We get up just as the Tyrant tries to
pound us with his hulking fists. With
sweaty palms we limp away down
the long dark corridor. A lone zombie
crashes through the window ahead,
but it’s okay, we’ve almost reached
the save room, which are always safe
zones within RE games. We pivot the
camera just as we go through the
threshold and witness the horror
behind us; the Licker priming itself for
another attack, the zombie shuffling
towards us, and the Tyrant hot on our
heels. Then we’re through. We wait a

short
cut

WHATISIT?
A remake of the
original 1998 survival
horror game Resident
Evil 2.
WHAT’S IT LIKE?
Looks and feels like
the original game but
plays like the more
modern entries in
the series.
WHO’S IT FOR?
Perfect for those
looking to play RE2 for
the first time and
those looking to relive
the 1998 experience.

LEFTThe visuals
are beautiful
but extremely
gruesome at the
same time.

076 THE OFFICIAL XBOX MAGAZINE

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