2019-03-01_PC_Gamer

(singke) #1

I


can’t decide whether I hateJumpgrid’s
ultra-precise guts or I want to impress it.
Jumpgrid(being an intense grid-based
teleport-dance game by Ian McLarty and
not a person in its own right) doesn’t give a fig
what I think. It just sits on my hard drive, taunting
me with its mere existence and giving me horrible
Super Hexagonflashbacks.

point instead of sliding is key here,
because it allows you to hop from one side
of a moving obstacle to the other as it
passes overhead. Adding to the
complexity is the fact you can warp off
one side of the grid and appear on the
other – you’ll need that for avoiding wide
or fast obstacles where you can’t move to
one of the naturally adjacent points.
As MacLarty puts it, “Success requires
only a few seconds of precision finger
gymnastics, but touch any of the pulsing
hazards and the level instantly resets,
ready for you to try again, and again, and
again.” It’s probably more accurate to say,
“Success requires you pass from a state
of panic into one of controlled fear as
thumping music plays and objects whirl
until you eventually hit some kind of

rhythm and experience the joy of actual
skill for the exact amount of time it takes
to collect eight blobs, then you’re back to
being fumble-fingered trash.”
I mean, why are my fingers so bad?
Why can I never remember to disappear
off the edge of the grid when it matters?
How are these levels even possible?

REPEAT OFFENDER
It reminds me of MacLarty’s earlier game,
Boson X: an endless runner set in a
particle accelerator. That too involved
precision movements, flashing lights and
an insistent soundtrack. Crucially, both
games pair that precision and stimulation
with frictionless restarts. In Boson X you
just hit the space bar and you’re off again,
speeding through the accelerator. With
Jumpgrid it restarts the level for you. It’s
easier to keep playing than to quit.
Jumpgrid – or at least the prerelease
build I’ve played – is that combination of
simple, glorious and infuriating which can
tank my productivity. I guess what I’m
trying to say is: SEND HELP! I’ve fallen into
a game and can’t get out.
Philippa Warr

“PICK UP THE CUBES
AND SKIDADDLE DOWN
ASPACETUBE.IT’SSO
SIMPLE. AND YET”

PLAYED
IT

Teleportation meets dancing in


this arcade rhythm dodger


JUMPGRID


Jumpgrid gives you three vertical lines
and three horizontal lines. Where they
intersect they form a 3x3 grid. On eight of
those intersections there are rotating
cubes that you must collect to open the
wormhole in the middle and get to the
next grid. All you need to do is warp from
point to point along one of those lines, pick
up the cubes, and skidaddle down a space
tube. It’s so simple. And yet.
Passing over the top of this grid are an
array of fast-moving shapes which you
have to avoid or you’ll instantly reset the
grid. The fact that you warp from point to

Jumpgrid


PREVIEW


RELEASE
Early 2019

DEVELOPER
Ian MacLarty

PUBLISHER
In-house

LINK
ianmaclarty.com/jumpgrid

NEED TO KNOW


Do not touch these brick
outline things.
Free download pdf