2019-03-01_PC_Gamer___40_US_Edition

(singke) #1
And as goons surround you with guns and
flamethrowers, wholly ignorant of your
strength and fury, you make quick work of
them. You slam, clobber and thrash until
they’re a mushy pulp—all the violence
under a pop art sheen.
This is what Ape Out, a smash-’em-up
fuelled by frenetic action and a snazzy
soundtrack, looks like in its playable
demo. Turning the brutal rampage of
a gorilla into electrifying music,
players can, to an extent, dictate the
game’s pulse. They can kamikaze
through levels to the backbeat of its
dynamic melody, its ebb and flow a mix of
composition and carefree improvization.
While the affair can easily regress into a
haphazard mess of notes and colors, Ape
Out has offered a tight and gripping
experience so far.
Given its flashy colors and rhythmic
music, it’s not surprising that the game
has already invited comparisons to
top-down shooter Hotline Miami. Yet Ape
Out is a different beast altogether–
stylistically distinct from the heady
intensity and low drone of the former’s
electronic beats. Instead, it adopts the
stylings of jazz, a genre often performed
with unpredictable twists, within its

mechanics. “One of the biggest things we
have added is the dynamic drum system,”
said Gabe Cuzzillo, the developer behind
Ape Out. “The drums are being played live,
basically, by this procedural system that
chooses different drum patterns based on
the intensity of the situation.” The drums
beat louder, for instance, when the gorilla
is pummelling the bejeezus out of its
captors. Conversely, the music dampens
to a whisper when it’s skulking around
corners or biding its time behind a door.
This spontaneity is one of the most
captivating features of Ape Out, and it lets
the player participate in the making of the
game’s soundtrack. Improvization is a
core tenet of jazz, after all, and it comes as
no surprise that Ape Out’s ambience is
rooted in a jazz tune Cuzzillo was
obsessively listening to.
“The game is kind of aesthetically
inspired by the song called You Got To
Have Freedom by Pharoah Sanders,” he
says. “I was trying to capture the feeling of
that song in the game. The jazz thing
came [into development] very, very early,
and the original had jazz drumming the
way it is now.” Cementing this vision are
the movies Birdman and Whiplash—
films driven by the intensity of jazz
percussion—which were released the
same year he was coming up with the
game’s concept. Yet, Cuzzillo admits
that he lacked the musical chops to put
this together. He approached composer
Matt Boch, who came up with a set of
algorithms for Ape Out’s procedurally
generated music.

BEAT-BOP
Keeping to the unrestrained spirit of jazz,
Ape Out also features randomly
generated levels. According to Cuzzillo,
ensuring that players don’t become too
familiar with the game’s layout is crucial;
that may otherwise dull its aesthetic,
rendering it into a scripted, even stilted
performance. Moreover, the full release
will also be presented in the vein of four
albums. Each comes with its unique
theme and style—much like a jazz
musician’s eclectic discography. With
every punch and beat orchestrated by the
player, it’ll be fascinating to see how else
Ape Out can translate its anarchic
violence into dizzying performance.
Khee Hoon Chan

I


magine a game in which every kill is
accentuated by a crash of cymbals. Every
punch punctuates a hip jazzy tune, while
the tempo picks up at an exhilarating
pace. Particularly skillful assaults are accompanied
by a cacophony of clashes and drum beats.

Crush and batter foes to the
rhythm of your own music

APE OUT


“ONE OF THE BIGGEST THINGS
WE HAVE ADDED IS THE
DYNAMIC DRUM SYSTEM”

RELEASE
February 7, 2019

DEVELOPER
Gabe Cuzzillo

PUBLISHER
Devolver Digital

LINK
http://www.apeout.com

NEED TO KNOW


FIRST
LOOK

Ape Out


PREVIEW


Stare upon the charred
remains of your foes.
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