2019-03-01_PC_Gamer___40_US_Edition

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Hedgehog in the Fog. “Eventually, we
set those influences aside and
allowed all of the inspiration we
absorbed to filter through our own
vision,” says Hernandez.


A SENSE OF WONDER
Learning to work in the medium of
VR presented more than a few
challenges, so the team needed to be
flexible. “For example, my initial
designs for plant life were rather
delicate on the page, but showed up
as pixelated when interpreted in VR,”
says Hernandez. “At first we tried to
make the delicate designs work, since
the beefier the assets were the more
they felt like Playmobil toys, but we
realized this was actually well in line
with our vision for the game.”
Although he emphasizes
everyone’s contribution, it’s working
with engineer Greg Lemon to curate
a shift in lighting during Luna’s intro
which is a particular source of joy for
Hernandez. “We open on the Golden
Gate Park Terrarium as the sun goes
down and the lighting shifts from
golden hour to early evening. When
the lighting for this scene finally
came together, we were ecstatic! We
had nailed the sense of mystery and
wonder we were going for.”


ABOVE: The earliest
concept art for Luna
has a beautiful
patchwork quality.
LEFT: Reference
images help inform
the look of these
plants, as do other
artists’ work and the
game tech itself.

Pen and Paper Gaming


FEATURE

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