The game negotiates a pleasing
balance between building and
maintaining your theme park.
Beyond the constraints of budget and
available rides, you are free to create
your park however you like. You can
fill your park with
standard rides and
user-created coasters,
or get hands-on with
every detail, sculpting
terrain, tweaking the
turns and loops of
every coaster, and
constructing your
own facades and
decorations out of geometric shapes.
Creatively, Parkitect is sufficiently
robust, although less powerful than
the toolset of Planet Coaster. Paths
can only be built in straight lines,
while terrain cannot be manipulated
with much fidelity. Where Parkitect
has the edge on its rivals, however, is
in how it challenges you to think
harder about the layout and upkeep
of your park.
Parkitect boasts a similar system
to Megaquarium, whereby your
visitors don’t enjoy seeing how the
sausage is made. Your park’s overall
rating partly comes down to its
‘immersion’ factor, which is damaged
when John and Jane Middleclass see
some poorly paid laborer stuffing
boxes of frankfurters into the back of
your $7 hot-dog stand.
You can avoid visitors witnessing
the horror of capitalist exploitation
by careful placement of special
‘Employee’ paths, which can be
concealed with decorations like
hedges and fences. Alternatively, you
can build a network of supply depots
connected by underground tubes to
ferry stock around the park, then use
haulers to transport the stock from
depot to the stalls. It’s more efficient,
but also more expensive.
These hints of strategy are
complemented by a robust simulation
where everything that happens in the
game has a tangible impact on the
status of your park. If
your park is accosted
by vandals, you can see
them running around
kicking over bins and
benches, and this will
impact your park’s
‘dirtiness’ rating.
Meanwhile, if a storm
passes over your park,
rides will be shut down and your
profits will start to tumble.
Parkitect isn’t short of stuff to do.
Alongside the sandbox mode, the
campaign includes 26 different parks
to build, each of which has its own
unique set of challenges. There are
also dozens of rides to unlock,
and the coaster selection is
particularly impressive, ranging
from simple junior coasters to log
flumes, flying coasters, and even a
bobsled run.
You can’t fault Parkitect for its
generosity, or for its cleanly designed
simulation. Nonetheless, it does
exhibit a few issues. Most prominent
is the UI, which is poorly designed.
There’s no undo button, so any
mistakenly placed objects have to be
manually demolished. Meanwhile,
Parkitect’s coaster building feels
positively Neolithic compared to
dragging and pulling out rides in
Planet Coaster.
FUN FARE?
More generally, though, Parkitect’s
presentation is staid. I’m particularly
nonplussed by the bobbleheaded
characters, which makes your park
look like it’s populated by Funko
Pops. Parkitect does take on more
personality at night, when your rides
are suddenly illuminated by
hundreds of tiny lights, but these
moments are fleeting.
Parkitect is the most well-rounded
theme-park simulator of recent years.
But if you look at the management
sim genre more broadly, there’s stiff
competition. From the quirky and
characterful Two Point Hospital, to
Megaquarium, which has a similar
structure (and visual style) to
Parkitect, but applies it to a very
different setting. Both those games
bring something interesting and
memorable to the genre. Parkitect,
for all of its quality, is content to be
a fairground attraction, fun, and
mechanically sound, but not
something that you’re going to want
to queue up hours for.
NEED TO KNOW
WHAT IS IT?
A by-the-numbers
theme park simulator
with robust systems
and plentiful content.
EXPECT TO PAY
$30
DEVELOPER
Texel Raptor
PUBLISHER
In-house
REVIEWED ON
Core i5-3570K, GTX
Titan, 16GB DDR3 RAM
MULTIPLAYER
None
LINK
http://www.theme
parkitect.com
77
Parkitect offers a
well-constructed
attraction, although it’s a
familiar ride and has
been bettered elsewhere.
VERDICT
Parkitect’s
coaster
building feels
positively
Neolithic
P
arkitect is pleasant to the point where it turns into a problem.
Its gentle pace and inoffensive aesthetic makes it easy to get
sucked into and spend a good amount of time with, but its
desire to please also makes Parkitect rather risk averse. In a
year that has witnessed some bold and innovative
management sims, Parkitect plays too safe to stand out from the likes of
modern hits such as Megaquarium.
COASTING
PARKITECT is a worthy successor to Rollercoaster Tycoon,
but never emerges from its shadow. By Rick Lane
PARK BENCHMARK
How does Parkitect compare to its rivals
Presentation
Creative
To o ls et
Simulation
Campaign
UI
Coaster
Construction
Available
Rides
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Parkitect Planet Coaster Rollercoaster Tycoon World
REVIEW