Tabletop_Gaming__Issue_27__February_2019

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Said to be inspired by Jenga and designed by a
Canadian chef, Villa Paletti involves taking from the
bottom to add to the top – or adding a new floor

Villa Paletti is possibly the


most reviled Spiel des Jahres


winner of all – not because it’s bad,


but because it’s not Puerto Rico.


Yet it stole the Spiel des Jahres from Puerto
Rico. e games enthusiasts had been wrong: the
Spiel des Jahres jury wasn’t looking to celebrate
the renaissance in modern game design it had
helped to create. Torres, the comparatively dry
and tactical winner from two years earlier, had
only (only!) sold 300,000 copies.
In the list of Spiel des Jahres winners,
Villa Paletti stands out – not because it’s the
only balancing/dexterity game, but because
it’s one of the least good games to ever win.
It’s denitely the weakest winner of the last
20 years, and you’d have to delve back to
the 1980s to nd another game that might
challenge it for the bottom of the podium.
Part of its bad reputation has come from
the shoddiness of some later editions. e
one to buy, if you must, is the Zoch Verlag
original. e one to avoid is the Wiggles 3D
edition from Canada, which dumbs down
the rules, introducing ambiguity and a more
complex scoring system that doesn’t work
properly, along with uglier art. Or just avoid
the game altogether. Apart from its stunning
looks, there’s little to recommend it unless
you’re low on kindling.
As a footnote, consider when it won.
e year was 2002. Nine months earlier the
destruction of the Twin Towers had shaken the
world. Who knows if the Spiel des Jahres jury
were being zeitgeisty, edgy or just oblivious,
but in hindsight a title about collapsing
buildings is a really strange choice for that
year’s Game of the Year.

Next month: If games like Azul have got you
excited for Spanish-themed tile-layers, you’ll
love 2003 winner Alhambra.

Villa Paletti is possibly the


most reviled Spiel des Jahres


winner of all – not because it’s bad,


but because it’s not Puerto Rico.


it didn’t have a BoardGameGeek entry until
last year. Pause for a moment to consider a
world where in 1982 Games Workshop had
decided to focus on wooden stacking games.
e idea of Villa Paletti is, as usual with these
things, is to get as high as possible. On your
turn you remove one of your ve pillars from a
lower level and put it on the top level or, if you
don’t fancy your chances, you can add a new
at level on top instead. If there are no more
levels to place then you can put pillars on
other pillars. e winner is the player
with the most pillars on the top layer at
the moment it all comes to a clattering
cataclysmic conclusion. at’s it.
ere’s some strategy in here, but
most of your calculations will be around
where to place pillars so they can be
moved upstairs later, and not upsetting
the construction. Some of the pillars are
slightly shorter than others –
this is deliberate – which
makes them easier
to remove with the
game’s special hook.
But it’s rudimentary
stu. e game is
satisfying once, maybe
twice, but nobody
clamours to
play it again and
again. At best it
should have been a
nominee for the junior
prize, the Kinderspiel
des Jahres (at the time only in
its second year, and won
by the largely forgotten
Maskenball der Käfer).

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