Elizabeth Hargrave shakes
o the down in her gorgeous
board game debut, Wingspan.
e designer and lead artist
Natalia Rojas crack open the
shell of their creation
Words by Matt Jarvis
Elizabeth Hargrave shakes
o the down in her gorgeous
board game debut, Wingspan.
e designer and lead artist
Natalia Rojas crack open the
shell of their creation
24 February 2019
A
single conversation with
Elizabeth Hargrave can see the
designer wax lyrical about the
meanings assigned to owers
by Victorians, the migration
of monarch butteries and
a decades-long Russian
experiment involving the
genetic domestication of foxes.
All three of these seemingly unconnected topics
have inspired games designed by Hargrave. 19th
century oriculture was the basis of Tussie-Mussie,
the micro ‘I split, you choose’ card game designed
in a month that won last year’s GenCan’t Design
Contest and announced Hargrave to the gaming scene.
Buttery migration and fox taming, meanwhile, serve
as her leaping-o points for two upcoming designs still
in the works.
“I keep a running list of game ideas or theme ideas
- often it’s just like a couple words about a theme or a
link to an article I read or something,” she says. “I tend
to just sort of see something in the world and it triggers
an idea in me about how that might play out in a game.
“I had Victorian ower language on that list. I had
been playing a lot of New York Slice with a friend of
mine’s kids, which is classic ‘I split, you choose’. I was
trying to think about whether there was a way to use
the mechanic to make an 18-card game feel bigger.”