Tabletop_Gaming__Issue_27__February_2019

(singke) #1

68 February 2019


PLAYED


entire game is set in a kingdom that
was eectively walled o from the rest
of the world and left to die at the claws
of a demonic mist that killed anybody
foolish enough to leave their homes
after dark. Anything resembling a
shining bastion of civilisation has long
since rotted away and countless ancient
manors and treasuries lie empty save
for the dead and the desperate.
e game kicks o a few years
after the blood mist mysteriously
disappeared, leaving the land free to
explore for the rst time in centuries.
How the players shape this dangerous
land is entirely up to them.
While the lore is incredibly
compelling, it does have a few weak
points that might leave readers
scratching their heads, most of which
revolve around the surprisingly limited
impact the blood mist seems to have had.
Many of the backgrounds suggested
in the players’ guide involve travelling
extensively as a child, which in theory
would have been near impossible, and
the towns and villages seem plucked
straight from a conventional dark fantasy
world rather than one where settlements
were forced to survive in near-isolation
for hundreds of years. ese may seem
petty concerns, but the blood mist is
such a fascinating idea that it’s frustrating
when it fails to gel with the details.
is doesn’t change the fact that
Forbidden Land is a beautiful game
that oers a chance for players to
experience something that captures
the feel of old-school adventuring but
still feels fresh. It’s well worth a look
for anyone looking for something
dierent to their fantasy gaming.
RICHARD JANSENPARKES

TRY THIS IF YOU LIKED...
WARHAMMER FANTASY ROLEPLAY: FOURTH EDITION
Forbidden Lands is almost as dark and violent as the world of Warhammer, but
offers a different take on freedom and exploration.

T


he dark dungeons and fog-grey
morality of Forbidden Lands oer
a delightfully old-school take on
the traditional fantasy RPG, creating a
sense of freedom that rewards GMs for
a hands-o approach and allows the
players to truly forge their own destiny.
e game comes to us from Free
League, the Swedish studio probably
best known for 2017’s Tales from the
Loop. ough the tone of Forbidden
Lands is about as far as you can get
from the doe-eyed wonder of that RPG,
it shares the same retro approach and
charming take on childhood memories


  • in this case the awe and excitement
    so many of us felt when we rst
    encountered fantasy gaming.
    Almost every aspect of the game,
    from the beautiful black-and-white
    design to the enormous map found in
    the starter set, sparks happy memories
    of leang through old D&D books or
    daydreaming epic adventures sparked
    by Lord of the Rings. e titular
    Forbidden Lands are stued with all


the magic swords, abandoned castles
and horrible monsters you could wish
for, and the rules are designed around
allowing the players to explore and
quest to their hearts’ content.
While it’s certainly aiming for an
old-school feel, the mechanics that
propel the game along are thoroughly
modern and supported by a few rather
fascinating innovations. e core
ruleset has stats and skills that feed
into a dice pool that will feel
very familiar to anyone who
has played other Free
League games; even
newcomers should
be able to get a handle on
things within a few minutes.
Perhaps the biggest quirk to the
system is the complete absence of hit
points or any other kind of health score.
Instead, any damage you take cuts into
your stats, so physical damage reduces
your strength while emotional trauma
slashes away at your empathy. As you
rely on these stats to defend yourself from
damage in the rst place, a battle can
very quickly push you right to the edge.
is may not be such a huge
problem, however, as forcing your
character to the limit of their abilities
is the only way to gain ‘willpower’ –
the resource used to perform special
abilities and cast spells. e most
practical way to generate willpower is
to re-roll a failed check, which comes
at the risk of taking damage while
boosting reserves of inner strength.
It’s a strange system that seems ripe
for abuse, but once you get it onto the
table it works surprisingly smoothly.
e fact that magic is a product of
desperation and deance in the face of
death ts well into the world, which is
another way that Forbidden Lands sets
itself apart from the crowd.
e setting, and indeed the overall
tone, manages to be both unrelentingly
bleak and strangely liberating. e

Old-school roleplaying for a modern world


FORBIDDEN LANDS


Designer: Härenstam, Granström, Granath, Karlén, Kostulas| Artist: Gulliksson, Stålenhag, Brandt

(^) PLAY IT? YES
It’s like someone took hazy childhood
memories of a classic D&D game
and mixed them with a dash of
bleak Scandinavian darkness.
208 11+ £38

Free download pdf